- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In the next major War Thunder update, we're going to add a very unusual location for air Arcade mode that we've named Guiana Highlands. Battles at this location will start at altitudes of more than 6,000 meters above sea level, with the entire area divided into stages, each with its own targets and unique requirements for waging battle.
Our artists came up with the idea for the location after learning about Mount Roraima in Brazil. This unique mountain with a flat summit is a true natural wonder – a gargantuan mountain plateau rising up against the landscape. The plateau is partially obscured by a huge cloud that constantly hangs over Mount Roraima. This place inspired the great Arthur Conan Doyle to pen his iconic novel “The Lost World,” it’s a truly mysterious corner of our planet!
The War Thunder Team
Comments (114)
SEXY!!! put tanks on top XD
Nice map. i like it. Nice work Gajing (sorry if i mispelled your name)
Its not historical, but how cool would tank battles be on top of that mountain with the clouds obscuring your view and that "Lost world" jungle feeling to it all.
P.s Now we need a Mount Everest map, 8,848m of pure awesome. Try flying at them altitudes effectivly.
6000m??? Poor Do's, that's a long dive...
If the targets are on the mountaintop it's a 3km dive, so no change there. This map will play like standard maps (with raised altitude benefiting higher altitude planes) until someone desperately needs to escape and they dive down the side.
beautiful scenery, but i just dont fly planes that often anymore, i went to more to the ground game, it tougher in RB and SB, than it is in Air SB and RB
"Starts at an altidu of 6000 metres aboves sea level." Aww hell yeah, where's my german lineup?! :D
Altitude*
Is it the place in movie UP?
So... of course it seems like most of the comments right now are just the typical "waaaa mimimimi no air rb maps why gaijobb" posts. I for one find the idea of a air battles map that starts at high altitude right off the bat very interesting. I can almost taste the possibilities for custom matches that can really test the prowess of fighters that thrive at those heights. Also, it's flipping gorge-ous (pun? maybe? fail pun). Can't wait to fly around it for myself.
glorious slenderplane approves this.
excuse the dumb question but, how much work would take to make a map avariable for both arcade and realistic? and probably simulator
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