System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Pacific War Events
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Due to the technical issues, we were forced to deactivate the event again, thank you for understanding!
Dear players!
At 17:30 GMT February 27th we will be launching a testing of the new event, where you can choose for yourself which battle you would like to join. Moreover after the battle ends you may still stay in the chosen room to join the next battle with the same team lineup.The mechanics are the same as in Custom Battles.
Mode features:
- Besides an option to join a random battle players also has an opportunity to choose a specific room for themselves.
- The available room list shows only those battles that have vacant places to join.
- A player is able to enter a room only if they have the required vehicles in their hangar slots. They also have an option to choose a specific battling party in case there is no significant advantage in the number of players by the opposite party.
- After the end of a battle, the room remains open and the next battle will start after a period of time automatically with the same participants.
- The next battle won’t start if the number of players on either sides does not meet the balance requirements - In such a case, a countdown will begin and if the teams do not meet the balance requirements before it ends, the room will be disbanded.
- The room description shows the time passed after its creation. A player may join a room any time as soon as they meet the requirements.
- Battles created in such rooms provide the same rewards and achievements as in any other events.
Features of this test:
- Pacific War battles (British aircraft vs Japanese aircraft and American aircraft vs Japanese aircraft)
- Several different events available
- Respawn mechanics are the same as in the Air AB
- The following vehicles are available: 1st - Aircraft of BR 3.7 - 4.7, 2nd - Aircraft of BR 5.0 - 6.3.
- Battles will be held in Simulation mode
- Choose "automatic repair" option in the hangar so that aircraft are available for fly-out in the the next session
- Carrier spawns have been temporarily changed to air spawns
The test may be stopped at any time!
The War Thunder Team
Read more:
Comments (64)
Thank you Gaijin for this excellent sim event format that I think many veterans of the sim community have been wanting for a while. I played a few matches myself, and I am very fond of the event, and I hope that after some testing it will be here to stay. O7
Very nice prototype idea. Honestly I think the best solution would be to have Sim be its own separate server entirely, completely split from the Grind aspect of the game. Kinda like IL-2 1946. Still, nice to know you've not forgotten about the Sim Air community, we've been in a state of cardiac arrest on the operating table ever since BREC went permanent with no random queue. All you had to do was turn off JIP for Sim Random Queue.
Hmmm... Is this possibly the beginnings of testing for World War mode...?
It may be, "After the end of a battle, the room remains open and the next battle will start after a period of time automatically with the same participants." sounds alot like a matchmaking lobby.
Interesting...
This looks and sounds like early stages of world war mode or newer game modes, I like
waiting on a cheeky devblog gaijin give us a new chieftain! Looking forward to testing this new event out though
why would anyone want to do 5.0-6.3 as japan? cuz N1K2 (BS 6.3BR) (559km/h at SL, 635km/h at 5300m, 20.5m/s climb and 18 sec turn time) is fair against Spitfire LF IX (5.7BR) (581km/h at sea level, 660km/h at 5000m, 15 sec turn time, 22m/s climb) dont get me started on griffons which are better than LF IX eventhough LF IX already outdoes N1K2
Not to mention Jap repair cost.
Ah yes , because statscards are so reliable. he162 is definitely turning better than ho229 ))) If the repair cost is so high , it's because the japanese tech tree is full of completely broken planes. Not gaijin fault if you fail to succeed in those broken planes.
I hope for historical lineups too
finaly i m tired of jumping from hangar to battle all t time
Only Simulator?
For now, yes.
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