- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
As the jet age of aviation arrived, it immediately became clear that previous anti-air guns were incapable of countering jet-powered aircraft. Various countries began to design self-propelled anti-air defense systems capable of detecting, firing on and destroying fast-moving targets at various heights. In War Thunder 1.63 Desert Hunters, we're introducing some of the most famous self-propelled anti-air guns of the post-war era. We've already told you about the American M163 Vulcan. Next in line is the legendary Soviet ZSU-23-4 Shilka anti-air gun!
Named after a river in the Far East, the Shilka was the first series-produced anti-air artillery system with liquid-cooled guns. Before the 1960s, all Russian anti-air systems had air-cooled guns, and this had a pronounced negative influence on their firing rate. Designed based on the ASU-85 already so familiar to our players, the Shilka had an armored turret housing four liquid-cooled 23 mm autocannons, allowing the vehicle to direct a true river of fire toward the enemy – up to 3,400 shots per minute!
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Modern radar equipment allowed the Shilka to effectively engage air targets at heights between 100 and 1,500 meters, ranges of between 200 and 2,500 meters, and flying at speeds greater than 1600 km/h. The Shilka was produced in large batches from 1962, and numerous improvements and advances were made to its components and assemblies over time. Even now that more modern artillery systems have replaced the Shilka, the ZSU-23-4 remains in service in several countries (though primarily for destroying ground targets).
In War Thunder, the Shilka is designed to destroy high-ranked jet-powered aircraft – its high rate of fire, fast turret rotation and good vertical aiming angles allow it to take care of any air target at low altitudes with ease. At the same time, don't count on the ZSU-23-4 making a good anti-tank platform – of course, a volley of armor-piercing rounds into the side of a Leopard or other lightly armored vehicle is guaranteed to send its driver back to the hangar, but on the whole, the Shilka's armor-piercing shells are ineffective against ground targets. On top of that, the vehicle's armor is just 9-15 mm thick, meaning that it's best to steer well clear of the enemy tanks.
The ZSU-23-4 Shilka will make an excellent defender for its team against high-ranked air targets. Keep its strengths and weaknesses in mind to make the best use of it on the battlefield. See you in battle in War Thunder 1.63 Desert Hunters! Good hunting!
The War Thunder Team
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Comments (251)
Will the radar actually like do something or is It just for decoration?
It will not affect aiming etc.
No. God. Damn. Way. Now THIS is going to be fun! >:D
This patch will finally make high tier tanks that much more enjoyable for me. I absolutely despise german air support at 8.0 because most people run around with Mk.103 armed planes absolutely killing everything and anyone, now with these SPAAGs planes will finally get what they deserve :D
Oh, yeah, payback for all those times I was absolutely oblitterated by that flying annoyance called A-10C aka Ho-229, is finally coming. The weather forecast are clear skies from now on. :DD
nice but this tank could use a shell ejection animation to make it look better.
Und the Gepard next?
russian bias confirmed
Now I'm just waiting for the Flakpanzer Gepard Devblog
russian bias ...
russian bias ...
Right and the much more capable Gepard is anti-German Bias, right?
So your adding vehicles regardless of their technological ability... Makes no sense. If the radar guided system doesn't work on this, it's historically inaccurate and just stupid, and if it does it shouldn't be in the game. It's even wore for the Gerard since it's autonomous. These SPAA vehicles have no place technologically in this game, not to mention how screwed up tier 5 battles will be. It's just gonna be SPAA wrecking all of the normal tanks, to the point where only SPAA is used.
They don't have AP capable of tackling standard tanks.
Rasputin93, Shhh, let him be salty.
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