- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
As the jet age of aviation arrived, it immediately became clear that previous anti-air guns were incapable of countering jet-powered aircraft. Various countries began to design self-propelled anti-air defense systems capable of detecting, firing on and destroying fast-moving targets at various heights. In War Thunder 1.63 Desert Hunters, we're introducing some of the most famous self-propelled anti-air guns of the post-war era. We've already told you about the American M163 Vulcan. Next in line is the legendary Soviet ZSU-23-4 Shilka anti-air gun!
Named after a river in the Far East, the Shilka was the first series-produced anti-air artillery system with liquid-cooled guns. Before the 1960s, all Russian anti-air systems had air-cooled guns, and this had a pronounced negative influence on their firing rate. Designed based on the ASU-85 already so familiar to our players, the Shilka had an armored turret housing four liquid-cooled 23 mm autocannons, allowing the vehicle to direct a true river of fire toward the enemy – up to 3,400 shots per minute!
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Modern radar equipment allowed the Shilka to effectively engage air targets at heights between 100 and 1,500 meters, ranges of between 200 and 2,500 meters, and flying at speeds greater than 1600 km/h. The Shilka was produced in large batches from 1962, and numerous improvements and advances were made to its components and assemblies over time. Even now that more modern artillery systems have replaced the Shilka, the ZSU-23-4 remains in service in several countries (though primarily for destroying ground targets).
In War Thunder, the Shilka is designed to destroy high-ranked jet-powered aircraft – its high rate of fire, fast turret rotation and good vertical aiming angles allow it to take care of any air target at low altitudes with ease. At the same time, don't count on the ZSU-23-4 making a good anti-tank platform – of course, a volley of armor-piercing rounds into the side of a Leopard or other lightly armored vehicle is guaranteed to send its driver back to the hangar, but on the whole, the Shilka's armor-piercing shells are ineffective against ground targets. On top of that, the vehicle's armor is just 9-15 mm thick, meaning that it's best to steer well clear of the enemy tanks.
The ZSU-23-4 Shilka will make an excellent defender for its team against high-ranked air targets. Keep its strengths and weaknesses in mind to make the best use of it on the battlefield. See you in battle in War Thunder 1.63 Desert Hunters! Good hunting!
The War Thunder Team
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Comments (251)
СПАСИБО БОЛЬШОЕ!!!
Wow that is one bad boy. The liquid cooled guns sound very ominous. That baby can reach out and touch someone. Fast enough with thin armor to shoot and scoot.
how will radar help zsu in game?
Geez, I can already imagine how many rounds is going to rip my Ho 229 open like a banana peel, and not in a good way!
Now THIS is a news I'm finally happy for! Now just give us an end-game MBT that will actually work (there is only one choice, what with Leo 1A3 upping up the stakes...), so we don't have to rely on a broken atgm (that shares it's brokennes with all other atgms) to survive in battles and I and many others will be happy.
I remember Gajin saying they would never use armour that was either on the drawing boards or used beyond the Korean war aas I have been on here that long. Now we are getting armour beyond that and already made an uneven gaming when you go up against t-54's and the likes when you use a jagertiger which is ww2 tech. I know Gajin never to move things on but at least even out the gameplay a bit hence Maus vs chieftain we know who win there. Gajin needs to sort out it's br ratings first.
Lol, T54? Tank that underwent first tests in January 1945 and was then put in service in 1947? What about Chieftain, Leo 1, M60 and A1, M551, Rak 2, Jpz 4-5, etc. from late 60's and Leo 1axxx from mid 70's? Where is the balance in that when a T-54 from 47 has to fight a Leopard from 70's, almost 30 years in the future? Also, T-54 until the 51 version has no hope of penning JT from front (or even KTH in UPF). Nor can a T-54 until 51 pen a Maus from any distance except touching distance.
Thank you so much every Dev-Blog I'm hoping for the ZSU-23-4 & here it is thank you so much guys thank you again.
The sound in game is nothing like the real Shilka :/
I want to see the ejecting shells please !
So if the Shilka is getting AP why is the M163 isn't?
Shilka's AP shells have only like 30mm pen at 100 meters... How much damage do you think you can do with that to a tank? This is a dedicated jet-killer, not a multirole platform. Don't worry, your panzers are safe to continue to club.
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