- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
New missions will be available in RB in the tab “Events and Tournaments”
From 2nd August 15:00 GMT to 5th August 15:00 GMT[Cover] Norway (3 types)
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From 5th August 15:00 GMT to 8th August 15:00 GMT[Defense] Mozdok
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Hello friends! We have great news for you, but you’ll need to train to prepare yourselves.
You may ask, “What’s so great about this news?” Well, you’re going to have to develop new tactics for your style of play, because we have prepared for you a number of possible game modes for both pilots and tankers!
So, without further ado, let us introduce the modes...
[Defense] Stalingrad and Mozdok
Already clear from the name! It’s a game mode for ground vehicles. One team needs to defend and prevent any capture of the point which is already controlled by the defending team from the beginning. The other team needs to make every effort to capture the point. However in all new game modes, some common objectives do continue to exist - you can destroy the enemy team so that no one can defend or capture the point. Simple and clear.
In the testing phase, you will be able to choose the roles of the teams. In type “Defense 1”, the defending team will be “A”, in the type “Defense 2” the defending team will be “B”.
Both teams will respawn at some distance from the point, but the defense team respawns closer and thus gets a head start in order to take up defensive positions.
[Cover] Norway
This is a game mode for pilots, which may already be known by those pilots who compete in historical events. It will be presented in three types.
In “Cover 1” and “Cover 2”, one of the teams will receive an order to track and cover AI bombers on the way to a target which belongs to second team. The other team should prevent a successful bombing of its own zone and intercept and destroy as many of the enemy bombers as possible.
The third type “Convoy: Head-on Course” both teams perform these roles simultaneously: engage and support their AI bombers and at the same time, intercept the enemy.
[Ground Strike] Fiery Arc
It’s a new “Ground Strike” for pilots in two types: “1” and “2”. The main difference between this new mode from the old one: AI ground vehicles are now only in one team. There are many more ground targets now and some of them can only be destroyed by well armed attackers or bombers. Your tasks are clear: one team needs to cover ground targets, the other - complete destruction.
The completion of mission tasks is the direct way to victory and now we will have far more of these tasks in War Thunder.
The War Thunder Team
Comments (50)
Awesome! Finally, something that adds the scale and objective based fighting of the war. Love it!
Awesome work thx Gaijin, and quick on the heels of the last update! Nicely done o7
Yes, looks good. Hope the devs keep coming up with more and more nuanced tactical team based game modes. I'm still waiting for better bomber modes that more closely match real life. (ie. not diving like lead bullet to target). Something like massed formations in night matches with no labels and intercepters with radar or like Wilde Sau tactics, fighters attacking bombers from above that have been floodlit by spotlights etc etc.
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