
- For PC
- For MAC
- For Linux
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Matchmaking (MM) is a very important game mechanic which has to be clearly understandable to any player. Most players no doubt know about the limit on the +/- 1.0 BR variance of vehicles’ Battle Ratings when assembling teams. This means that when you prepare for the next battle, assemble a squad or return to a comfortable battle rank for you, you’re sure to pay attention to the BR of the vehicles in your selection.
But far fewer players know about the existence of another matchmaking rule – rank limitations.
This rule works like this: regardless of the resulting Battle Rating of an individual vehicle or a player’s lineup of vehicles, matchmaking is calculated for opponents whose top vehicle’s rank differs from the player’s highest vehicle’s rank by no more than one (either higher or lower).
Complicated? On paper, sure. In reality, this rule activates very rarely, since even without it, the Battle Ratings of vehicles in most cases fall within the acceptable limitations of ranks. But there are individual examples of vehicles whose Battle Rating does not prevent an encounter between, for example, a vehicle at the lower end of rank three with a vehicle at the top end of rank one. At the same time, in spite of the seemingly large variance and the resulting concern that a vehicle at the top end of rank one won’t be able to take on a vehicle at the bottom end of rank three, in practice it all turns out differently and the vehicles would have comfortably fought with each other – if not for the limitation rule on ranks.
We strive not only to support optimal balance among all vehicles represented in War Thunder, but also to make the balancing mechanic simple and easy to understand for any player.
This means that the next logical step in improving our matchmaking mechanism is additional development of a simple and understandable Battle Rating system by making an exception to the limitation rule on ranks.
We’ll use some examples to explain this. In the majority of battles, no changes will be apparent – matchmaking will, as ever, be determined based on the Battle Rating of vehicles. However, in rare cases, the game will be a little easier for individual vehicles – both for their owners and for players who encounter them in battle.
Let’s take a look at Germany’s aviation tech tree. At the time of writing, the attacker aircraft Hs.129B-3 has a rating of 3.0 in Arcade Battles. According to MM rules, it can fight against vehicles between BR 2.0 and 4.0. Now look at the Battle Rating of the He.112B-0 – it is 2.3 BR. I.e., by matchmaking rules, a meeting between these aircraft is more than possible, and in a duel, the Heinkel fighter would most likely surpass the Henschel bomber – if it weren’t for the rule that previously forbade an encounter between a rank three attacker aircraft and a rank one fighter.
Greater variety of vehicles in battles while maintaining a comfortable balance of power, and in some cases a somewhat faster start to the battle! This will work in all cases – after all, before this rule is rescinded, a very effective vehicle would never encounter an opponent more than one rank higher regardless of how high we take its Battle Rating, this means it would still undeservedly end up among the top selected for battle. Similarly, a less effective vehicle had no chance in encountering other less effective vehicles at lower ranks forcing them instead to meet more powerful machines.
Comments (287)
Reminds me of poor Focke-Wulf 190A-8s easily dying to my Spitfire Mk 22 in rare matches.... Golden timesz
will the premium german KV-1B(rank3 ,br4.3) get the same MM as the russian premium KV-1E(rank2,br4.3),any plans about moving the german down to rank 2,where its identical russian counterpart sits?
tizianenel, wow that means the german one will have an advantage being a rank 3,over a rank 2,nice.how long before german premium rank 3 is moved to rank 2 then?
deadmike, It already had that advantage. There's no BR 3.3 era I tanks in the game.
So my downtiered P-47 and La-7 can club even more? Count me in.
i still don't see how this addresses the 8.0-9.0 Jet problem. 8.0 jets clearly got the short shit when it comes to balancing.
It addresses a noob problem whenever gaijin releases matchmaking changes by reducing complexity. Unfortunately they didn't adjust the rest of the matchmaker to coincide with this.
Lets use AB P-47 and kill Beginners!! GE wagers time !!
The problem from my end is that all things Russian have a bonus and bias, I constantly end up in Russian games with Germans vs american and British. Not so much fun being Americans etc vs Russian, Russians have the edge (but don't always win) In reality the hellcat is fast, not in this game. And so it goes Who could not like the sledgehammer feeling of the KV2 smiting down enemies with one shot. How about making premium matchups be within 1 BR? This game is good, but could be better, fairer
So now a Tier III Tiger E will face a Tier V Tiger II 10.5cm ? And Jagdtigers ? And when will you also value the vehicle type in the matchmaker ? I am tired of being matched in 7.0 BR matches with my 6.0 Panther A and G where the 7.0 vehicles of the enemy team are Jagdtigers and Tigers II 10.5cm and those of my team are... Kugelblitzes. It happens all the time, your system doesn't work ! Fix it !
Aubreykun, It didn't change a lot. Heavy bombers still spawn too high, guns are still nerfed, and a formation of 4 Tu-4/B-17/B-29 can still win a match in 5 or 10 minutes. The entire balance system is full of problems, both in ground or air battles. The BR system is too compressed, a lot of vehicles are not properly tiered (the P/F-80 is seriously a proof of that) and the balance of BR spread among teams in a match is out of it's world (1 top tier vehicle vs 5 or more... with top tier backups...).
" And when will you also value the vehicle type in the matchmaker ?" they limited bombers for Air RB when the Tu-4 came out. Not a stretch to speculate that they might be considering it.
It is commendable to want to make MM more transparent, but one critical thing is missing! New players need to be presented with a small message before starting a battle for the first time (as part of the tutorial I guess) explaining to them that their matchmaking will be done according to their highest BR vehicle. Because right now you see a lot of people with one BR 4,0 tank and a couple of 2.3 in GF. When they then end up facing 5.0 they cannot compete. So a warning is definitely in order.
Right now I like the matchmaking, but I have one problem. On this small little thing I have I am crying about it. The T32, good tank, but I feel that the M82 round could be a lot better as far as penetration values because of it's BR. Look at every other tank at that Tier with at least an 88 - 128mm, all of them fit their tanks. Is the T32's as well as the M26e1 and T26e1 going to have their correct penetration values buffed or ??? Yes, I am crying a bit, but i'm curious. That is all.
I assume this do not affect SB EC - can you confirm?
Sim has always worked off just BR. I've fought a few tier 2 planes in my tier 4 planes and vice versa.
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