- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Matchmaking (MM) is a very important game mechanic which has to be clearly understandable to any player. Most players no doubt know about the limit on the +/- 1.0 BR variance of vehicles’ Battle Ratings when assembling teams. This means that when you prepare for the next battle, assemble a squad or return to a comfortable battle rank for you, you’re sure to pay attention to the BR of the vehicles in your selection.
But far fewer players know about the existence of another matchmaking rule – rank limitations.
This rule works like this: regardless of the resulting Battle Rating of an individual vehicle or a player’s lineup of vehicles, matchmaking is calculated for opponents whose top vehicle’s rank differs from the player’s highest vehicle’s rank by no more than one (either higher or lower).
Complicated? On paper, sure. In reality, this rule activates very rarely, since even without it, the Battle Ratings of vehicles in most cases fall within the acceptable limitations of ranks. But there are individual examples of vehicles whose Battle Rating does not prevent an encounter between, for example, a vehicle at the lower end of rank three with a vehicle at the top end of rank one. At the same time, in spite of the seemingly large variance and the resulting concern that a vehicle at the top end of rank one won’t be able to take on a vehicle at the bottom end of rank three, in practice it all turns out differently and the vehicles would have comfortably fought with each other – if not for the limitation rule on ranks.
We strive not only to support optimal balance among all vehicles represented in War Thunder, but also to make the balancing mechanic simple and easy to understand for any player.
This means that the next logical step in improving our matchmaking mechanism is additional development of a simple and understandable Battle Rating system by making an exception to the limitation rule on ranks.
We’ll use some examples to explain this. In the majority of battles, no changes will be apparent – matchmaking will, as ever, be determined based on the Battle Rating of vehicles. However, in rare cases, the game will be a little easier for individual vehicles – both for their owners and for players who encounter them in battle.
Let’s take a look at Germany’s aviation tech tree. At the time of writing, the attacker aircraft Hs.129B-3 has a rating of 3.0 in Arcade Battles. According to MM rules, it can fight against vehicles between BR 2.0 and 4.0. Now look at the Battle Rating of the He.112B-0 – it is 2.3 BR. I.e., by matchmaking rules, a meeting between these aircraft is more than possible, and in a duel, the Heinkel fighter would most likely surpass the Henschel bomber – if it weren’t for the rule that previously forbade an encounter between a rank three attacker aircraft and a rank one fighter.
Greater variety of vehicles in battles while maintaining a comfortable balance of power, and in some cases a somewhat faster start to the battle! This will work in all cases – after all, before this rule is rescinded, a very effective vehicle would never encounter an opponent more than one rank higher regardless of how high we take its Battle Rating, this means it would still undeservedly end up among the top selected for battle. Similarly, a less effective vehicle had no chance in encountering other less effective vehicles at lower ranks forcing them instead to meet more powerful machines.
Comments (287)
PS, this change is in effect already. Was able to get a tier 4 zsu-37 into a mostly 3.7 and 4.0 match (Tier 2 tanks)
Yes and they pretty much chop up any thing in that BR.
that sounds awful. good lord.
This is all well and good but we need to address another important problem, carrier physics. This needs to be fixed because if a carrier is turning on takeoff or landing, planes tend to crash into the tower and then we get charged for bad game mechanics. so Gijian please fix your carriers
Is there any consideration of either adding more mid-game American tanks or re-adjusting the BR of them? I just can't justify grinding down a dreadfully painful looking line of solid shot 76s with 120 pen vs IS-2s, Panthers, and Tiger tanks.
*mostly solid shot. Need to clarify
When does it start the new system?
I think to fix all your / the community problems with the MM: rise the BR up to 10.0 so you can balance things better. This could allow to create 7.3 7.7 9.3 9.7 BRs where Tier 5 could start at 7.0. The MM should work +/- 1.3 BR with this system. Its just my opinion but Im sure a lot of players would like to have this MM. I hope you find the right solution becouse this game is better then its looks like by the number of the active players.
Looks like your 'optimization' will only make un-balanced gameplay more frequent. I started playing Warthunder some time ago when all in all it was a better game, i.e. less complicated and more enjoyable. Whilst the graphics and maps are progressing nicely, the game is becoming more frustrating. I particularly find being knocked out by a tank from the future (post war) firing future ammo a right joke. Keep the realism; keep the BR rules tighter, not looser.
Strikes me that we're even talking about a BR spread -/+ 1,0 which is a HUGE gap given the fact 6,7s [with the RU light tank as the exmption] do not carry HEATFS and get matched with 7,7s that carry them regardless the last nerf. Their price of course is insanely high for their current performance still they pen most of the vehicles easily but that's another issue. BR spread or compression if not dropped at all should be limited to max. -/+ 0,3 BR and let the "pros" say otherwise.
Will Japanese Tanks be Implemented like the chi ha and chi he, ho I ,ho II , as i like using Japanese Tanks on Men of War Assault Squad 2 ?
I think its clear that the people who complain are the ones who are very inexperienced. Rather than just change the BR of the vehicles to make players happy, we should first educate how every vehicle is supposed to be played out. This is extremely common among aviation players its complaints after complaints. Whats even worse is that the War Thunder official youtube channel no longer posts vehicle tutorials. There are You tubers that want to help the War Thunder community, but cant.
That is not necessarily true. I have playing tanks for a year and a half and have pretty much mastered it. None the less I get great games and bad games. But when ever there is a change in MM invariably I have several very frustrating days of being seal clubbed in horribly mismatched games. This change is no better. Yes we get less waiting time for matches. But that has no meaning when you get killed in the first 30 seconds and have to go back and do it over again.
I think that in a close future, War Thunder should have a system in which you had the BR of the vehicle and beside it between wich rattings would it normally fight against. Thanks for attention :)
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