- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Matchmaking (MM) is a very important game mechanic which has to be clearly understandable to any player. Most players no doubt know about the limit on the +/- 1.0 BR variance of vehicles’ Battle Ratings when assembling teams. This means that when you prepare for the next battle, assemble a squad or return to a comfortable battle rank for you, you’re sure to pay attention to the BR of the vehicles in your selection.
But far fewer players know about the existence of another matchmaking rule – rank limitations.
This rule works like this: regardless of the resulting Battle Rating of an individual vehicle or a player’s lineup of vehicles, matchmaking is calculated for opponents whose top vehicle’s rank differs from the player’s highest vehicle’s rank by no more than one (either higher or lower).
Complicated? On paper, sure. In reality, this rule activates very rarely, since even without it, the Battle Ratings of vehicles in most cases fall within the acceptable limitations of ranks. But there are individual examples of vehicles whose Battle Rating does not prevent an encounter between, for example, a vehicle at the lower end of rank three with a vehicle at the top end of rank one. At the same time, in spite of the seemingly large variance and the resulting concern that a vehicle at the top end of rank one won’t be able to take on a vehicle at the bottom end of rank three, in practice it all turns out differently and the vehicles would have comfortably fought with each other – if not for the limitation rule on ranks.
We strive not only to support optimal balance among all vehicles represented in War Thunder, but also to make the balancing mechanic simple and easy to understand for any player.
This means that the next logical step in improving our matchmaking mechanism is additional development of a simple and understandable Battle Rating system by making an exception to the limitation rule on ranks.
We’ll use some examples to explain this. In the majority of battles, no changes will be apparent – matchmaking will, as ever, be determined based on the Battle Rating of vehicles. However, in rare cases, the game will be a little easier for individual vehicles – both for their owners and for players who encounter them in battle.
Let’s take a look at Germany’s aviation tech tree. At the time of writing, the attacker aircraft Hs.129B-3 has a rating of 3.0 in Arcade Battles. According to MM rules, it can fight against vehicles between BR 2.0 and 4.0. Now look at the Battle Rating of the He.112B-0 – it is 2.3 BR. I.e., by matchmaking rules, a meeting between these aircraft is more than possible, and in a duel, the Heinkel fighter would most likely surpass the Henschel bomber – if it weren’t for the rule that previously forbade an encounter between a rank three attacker aircraft and a rank one fighter.
Greater variety of vehicles in battles while maintaining a comfortable balance of power, and in some cases a somewhat faster start to the battle! This will work in all cases – after all, before this rule is rescinded, a very effective vehicle would never encounter an opponent more than one rank higher regardless of how high we take its Battle Rating, this means it would still undeservedly end up among the top selected for battle. Similarly, a less effective vehicle had no chance in encountering other less effective vehicles at lower ranks forcing them instead to meet more powerful machines.
Comments (287)
So, the avenger and most other mid tier British tanks are still over-ranked and will still be unbearable to play...
so instead of rewarding good players you force them to be bottom tier. so now cause i do well in M46 or Panther II (br 6.7) i always have to fight 7.7(T-54's) which are superior tanks so from now on im screwed how fun.....
how on earth is a M22 Locust vs a T-34-85 fair?
Sounds a plain dumb idea, going screw even more both plane and tank battles. GG, glad you always think in your playerbase!
i really hope that when im fighting with tiger 1 i don't encounter a tank such as T95 or worst of all tortoise.....these tanks are tier 5 and i see them in tier 3. its hard enough for a tiger 1 to take out a tiger 2 from long rang range but those tanks are just. to much! i hope that doesn't happen.
Can we expect an additional BR calculant, as player upgrades an Vehicle (plane/tank) every part has certan BR and if that part is installed it adds to BR or if left not installed it does not. I ask because I get higher BR battles quite regullary but Tanks that have higher BG use sub caliber ammo and I do not, In my opinion it is not fair to force me to play against T-54 in Konigstiger because the tank has upgrade that enables sub caliber ammo that I do not use.
I was always in favor of this change (even suggesting it a few times) so this gets my seal of approval. These artificial rank limits allowed unneeded boss vehicles or weaklings. Most likely some BRs have to be tweaked now, though. This change alone won't fix much. I would like to see a conversion of the current BRs from the 0.3-0.4 step to a 0.5 step, thus decompressing them. Then the introduction of proper decimal BRs like 3.5, 3.6 + a minimal step of 0.1 should allow their fine tuning.
I have to agree with others who wish to see the MM BR variance reduced to +/- .7 in the tank realistic battles. This will lead to more historically accurate matches and keep WWII fighting WWII, and Cold War vs. Cold War.
Im not saying this is a bad thing gaijin, but it isnt fixing the problem, personally im not the best pilot but i can pull through but the fact that BR is so compressed that my bf 110 c4 is seeing spit fires is worrysome and annoying, im not getting any xp for it because something with like four cannons comes up behind me and completely wrecks me if the BR could be spread out to a +0.7/-0.7 it would be much more fair.
But thank you this fixes my issues with tank battles at least
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