- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Matchmaking (MM) is a very important game mechanic which has to be clearly understandable to any player. Most players no doubt know about the limit on the +/- 1.0 BR variance of vehicles’ Battle Ratings when assembling teams. This means that when you prepare for the next battle, assemble a squad or return to a comfortable battle rank for you, you’re sure to pay attention to the BR of the vehicles in your selection.
But far fewer players know about the existence of another matchmaking rule – rank limitations.
This rule works like this: regardless of the resulting Battle Rating of an individual vehicle or a player’s lineup of vehicles, matchmaking is calculated for opponents whose top vehicle’s rank differs from the player’s highest vehicle’s rank by no more than one (either higher or lower).
Complicated? On paper, sure. In reality, this rule activates very rarely, since even without it, the Battle Ratings of vehicles in most cases fall within the acceptable limitations of ranks. But there are individual examples of vehicles whose Battle Rating does not prevent an encounter between, for example, a vehicle at the lower end of rank three with a vehicle at the top end of rank one. At the same time, in spite of the seemingly large variance and the resulting concern that a vehicle at the top end of rank one won’t be able to take on a vehicle at the bottom end of rank three, in practice it all turns out differently and the vehicles would have comfortably fought with each other – if not for the limitation rule on ranks.
We strive not only to support optimal balance among all vehicles represented in War Thunder, but also to make the balancing mechanic simple and easy to understand for any player.
This means that the next logical step in improving our matchmaking mechanism is additional development of a simple and understandable Battle Rating system by making an exception to the limitation rule on ranks.
We’ll use some examples to explain this. In the majority of battles, no changes will be apparent – matchmaking will, as ever, be determined based on the Battle Rating of vehicles. However, in rare cases, the game will be a little easier for individual vehicles – both for their owners and for players who encounter them in battle.
Let’s take a look at Germany’s aviation tech tree. At the time of writing, the attacker aircraft Hs.129B-3 has a rating of 3.0 in Arcade Battles. According to MM rules, it can fight against vehicles between BR 2.0 and 4.0. Now look at the Battle Rating of the He.112B-0 – it is 2.3 BR. I.e., by matchmaking rules, a meeting between these aircraft is more than possible, and in a duel, the Heinkel fighter would most likely surpass the Henschel bomber – if it weren’t for the rule that previously forbade an encounter between a rank three attacker aircraft and a rank one fighter.
Greater variety of vehicles in battles while maintaining a comfortable balance of power, and in some cases a somewhat faster start to the battle! This will work in all cases – after all, before this rule is rescinded, a very effective vehicle would never encounter an opponent more than one rank higher regardless of how high we take its Battle Rating, this means it would still undeservedly end up among the top selected for battle. Similarly, a less effective vehicle had no chance in encountering other less effective vehicles at lower ranks forcing them instead to meet more powerful machines.
Comments (287)
Just make it like this Tier 1 vs Tier 1 only Tier 2 vs Tier 2 only Tier 3 vs Tier 3 only Tier 4 vs Tier 4 only Tier 5 vs Tier 5 only And everybody will be happy. Because you know, getting one shotted by a 400mm HEATFS tank that you can't even penetrate isn't fun at all. And Jagdtiger appearing in tier 4 and stuff isn't fun either. I understand it appeared in 1944-1945, but because its so op, its unfair how a T-34-85 or SU-100 have to take him on entirely, unable to penetrate his front.
"Most players no doubt know about the limit on the +/- 1.0 BR variance of vehicles’ Battle Ratings" Horse hockey. No where in-game that I have found is BR or its role in matchmaking explained in any way, shape or form. Someone please correct me if I am wrong.
This is all good and well but there some issues with 1 -/+ BR. For example the 5.0-5.3 Sherman get up tiered too often and end up facing King Tigers and Stalin 2s, (not to mention the T34-85, but that is another topic). It would be interesting to see what would happen if the spread was 0.5 -/+.
I like this change. I think the rank system is redundant and confusing. I'm sure most players focus on BRs only. I never factor in Rank for my line ups. Yeah I know a lot of players complain about MM but, personally, I think it's pretty good. In saying that I also think it doesn't work exactly as we're told (or it should) I have faced aircraft 1.3br higher in RB many times.
So what was formerly a slightly convoluted system that could (if sufficient time allowed) be explained to people will now be made arcane and unintelligible to facilitate planes (and tanks) fighting counterparts 2 tiers higher. Well played.
so now B-17 vs Jak 15 ?! Oo "good" job... maybe first add +0.3 to all "motherland" planes ?? :/
I think there shouls be a fair system for br but also like me there are some people who like a challenge and put in a teir 1 in with the teir 5 line up and yes I did kill a maus with a panzerjager 1 which really did take some doing and most of my ammo by shooting the rear. Wished I kept the replay and put in on WT for epic play.
Well. Tested the change with the tier border tank the Tiger I-E. It has become so badly uptiered as to be nearly unplayable. I suggest to lowering its' BR to 5.7 so at least it can be competitive.
The main problem for lightly armoured tanks isn't the matchmaking its the fact (and this really only applies to AB) that your tank has giant red "here I am" marker on it at almost every moment in battle (this also affects bombers and ground attack in AB and RB aircraft). It instantly negates your greatest strength, maneuverability and sneakiness and a bombers need to hide since there isn't the organization ability with randoms to fly in formation.
You can see the difference in RB and SB where lightly armoured tanks do much better and I bet are more prevalent.
I just still don't know why my t32 has the same battle rating as a t54. The t32 can only frontally pen the 47 with apcr close range, the apcbc round cant even pen the lower plate! I also don't understand why the T29/28/95's new apcbc shell doesnt have the same TNT equivalency as the Tiger 2H 105. It's got much, much less.
I've been playing for over a year now, and still don't know why the Br spread is +/-1. My jumbo is no match for IS2s and Tiger Es; Its not really even a match against panthers !
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