- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
From 14.00 GMT to 17.00 GMT on May the 10th, 2016
Ask your questions about War Thunder in the comment section below!
Dear Players!
Do you have a question about the development of War Thunder, that you'd like to put forward to the developers? We are sure you do - and here's your chance! Taking opportunity from the recent introduction of the Website Comment System, we'd like to give our players a comfortable opportunity to get in touch with us and ask the questions they are interested in the most!
The comment section is open for your questions from 14.00 GMT to 17.00 GMT on May the 10th. Your questions will be handled as quickly as possible, but please allow some time for our developers to answer - as you know, they have a busy schedule of adding new features to your favourite game!
Before you submit your question: Be sure to check out the Website Comment Rules as well as the additional Q&A Guidelines displayed below. In order to keep this Q&A productive for everyone, please understand that we reserve the right to remove any comments not abiding by those rules.
Depending on the interest and success of this new approach in Questions & Answer sessions, expect more of them to come in the future!
Q&A Guidelines:
- Any comment to this article must contain a question related to the War Thunder project, directed at the development team.
- All questions must be asked in the English language.
- Please do not ask multiple questions per comment, unless they are very closely related. Submit an additional question instead.
- Please do not ask marginal questions that can be answered easily by other instances (e.g. 'What is the objective of Ground Strike in Air Arcade?' or 'When is my bug report about XYZ being approved?'). Use the forums for such questions instead.
Questions are not publicly displayed immediately, but will be made visible as soon as a developer has answered them.- Upvote the questions that you are most interested in!
- Before posting your questions, try to read those already answered first, to avoid asking the same question twice.
- Keep your questions constructive, serious and in compliance with the Website Comment Rules. Thank you!
Comments (879)
Comments will be premoderatedThe balance issue is troubling lots of new and mature War Thunder players. We've been asking for a change for quite a while now. I'm confident that the team is working on BR changes. Irrelevant of how soon these will be implemented, is there going to be a major change in the BR system ? Are we going to see a better system for calculating BR ? Thanks.
The tier based games with random battles always have complaints on balance. The nature of tier based games can't provide 100% perfect balance for all. So it is not about BR system - this is about the idea that there random battles with random vehicles on random maps.
Even if a single battle is not balanced, because of randomness you get 'balance' by playing numerous battles. I don't think balance is the most important thing to achieve. I'm more interested in realistic (plausible) opponents, according to the year of service, at least in RB /SB
Are there any FM modifications in the works for the Ta 152 C and the P-51 ?
We plan some changes for Ta-152C in the next major update (it will be ewsier to control the aircraft). About 51 - no major changes planned atm.
Will Xbox One players see War Thunder after Microsoft’s cross-platform announcement? https://news.xbox.com/2016/03/14/letter-chris-charla-idxbox-updates-gdc/
There are chances now :)
YES!!!! You guys are great :)
Hello! When are you guys going to look at the A7Ms turning ability? As an aircraft that met the requirent of having the turn of the Zero, the current A7M is not anywhere near the true A7Ms turning capabilities.
The aircraft has the maximum turn rate which it can have, according to its thrust-weight ratio and aerodynamics. And for aircraft of such size and weight it is outstanding!
What is your source for the A7M having a ~1.05 CL_Max? That is much lower than even P-51s laminar flow wings.
Besides the thunder league that focuses on teams. War Thunder will have a unique competitive mode for clans? We can expect an interaction between squad battles in the game with a platform TBS (turn-based strategy) in web browser?
some kind of that will appear in World War mode.
There are a lot of graphical problems in the game (mainly it concerns the AMD graphics users). And it keeps for like 2 major updates. Will this be addressed and when? Thanks.
Sorry, but I only know about AMD issues on Mac and Linux and also have heard that new AMD drivers cause some issues. Please, post link on reports, I'll check
Thanks for a prompt reply. Mainly I'm talking about this: https://forum.warthunder.com/index.php?/topic/279333-0036279-1537109-flickering-ground/ I've asked other players on forum about this issue and a number of them have approximately the same thing. There are also a number of graphics related issues like jumpy level of detail, "rotating trees" etc. Most of them can be seen in my bug report history on this forum.
(RB)Currently, Most maps play out until one team kills another. One reason is that the airfields require a very large number of bombs that can only be delivered by late bombers such as the b-29. Are there any plans to make the objectives more attainable so that players can be more strategic, rather than simply destroying the other team every game? (RB)The map Norway is disliked by many players. Could we see a rework of this map? maybe with less ships and deadly AAA in the middle of the map.
This is done intentionally, cause of many complaints of 'bomber rush', when part of one team use bombers and easily win the battle. But I'll check it again. Norway map question I'll check too.
In October of last year, it was announced that *dozens* of new decals would be added in update 1.53. As of today, only a handful of them have been added, primarily via the Warbond shop. Is this the Warbond shop the new norm for all decals, or will the ones that were promised almost seven months ago be added to the game and unlockable as usual? If so, when can we realistically expect to see them in-game?
"soon" 1.59 I guess.
Hello War Thunder team. Will you be at gamescom 2016 ?
When can we expect new jets for the US?
Submit a complaint