- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
The White Rock Fortress is one of the more unusual maps in War Thunder, which is accessible to both ground and air forces. The action takes place around the ruins of an old riverside fortress, challenging both teams to master the balancing act between long-range combat across an extensive terrain and close quarters action when taking the ruins themselves. Let's have a look at the strategies!
Are you a Fortress commander already, knowing White Rock's Fortress in and out? Share your tips and tricks with fellow tankers below!
The War Thunder Video Tutorials are a series of video guides created to equip the Community with the means necessary to compete on the fierce battlefields of War Thunder. Featuring the crew of the Igromania gaming magazine, they offer a player-focused insight on the game's mechanics, playstyle guides as well as tips and tricks to those who want to master the game. Be sure to check them out and leave your feedback, comments and ideas for future episodes in the comments below!
Find other episodes of this series on our YouTube channel.
The War Thunder Team
Comments (34)
one of the worst maps, after it was remade for arcade play only... No more huge distances battles, only castle area arcade crap... sadly
i totally agree with you.
me too, great insite, hope they read this eh
Why were all of these GREAT maps made into USELESS arcade style boxing rings? Maps like Eastern Europe! Please return maps like White Rock Fortress and Eastern Europe into greater distance battles for RB and SB players once again Gaijin.
yeah, i dont get it either!
Don't forget Poland + Kursk with open spaces! (Yes I know, IRL Kursk was a village of London's size, yes Snail)...
i hate this map thb,it used to be awesome before they changed it to arcadesize for all gamemodes.
yeah, the first version, with its huge battle areas, where the fortress was only very rare used, was amazing! I remember some good battles in my Tiger 2 P : )
i totally agree.....
Probably worst after Karelia and Archadization of War Thunder is getting really disturbing. Better games with large maps not postage stamp sized.
Would be nice to have a "pre-battle" screen/space where teams meet and have like 15 secs to determine who is doing what - this way it wouldn't happen that 10 players are going for point A and 2 for B or C ... for instance. Could be done before hitting the "to battle" button (theoretically possible already now through chat but unfortunately without being forced people won't do it).
You guys just avoided talking about objective A and showing that part of the map in the tutorial, most likely because of that glitching AI tank that we all know and love. Gaijin, I'm disappoint. Take some pride in creating your glitchy AI tanks.
No link to comment on forum ? Why ?
Feel free to leave you feedback about the missing link here https://forum.warthunder.com/index.php?/topic/311557-feedback-about-the-new-website-comment-system/
Forum discussion: https://forum.warthunder.com/index.php?/topic/312052-video-map-review-white-rock-fortress-discussion/
Seriously, no RB or SB player wants these maps where you can't get any longer shooting distance than 100m , because the map simply doesn't allow it... I don't understand this, new maps are being released all the time and they are all the same knifefighting arenas, nobody would ever have sent a tank battallion into such areas. And besides that, large maps with less obstacles are much easier to make, so why not Gaijin? In Air RB we have a separation of arcade and RB maps, so why not in tank fights
the map is infuriating to play with all the mud, inclines and short ranges in later tiers. Even in arcade. My most disliked map.
After its shrinkage, it is one of worst maps in the game. Really bad design decisions.
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