- For PC
- For MAC
- For Linux
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
In the previous devblog, we talked about battle ratings. We now have an announcement - a new mode, which is eagerly awaited by many of our players.
Already at the alpha stage we were thinking how to make it possible for the players to reach the full potential of the vehicles in War Thunder, them being so thoroughly recreated including the machines that are not so popular in Random Battles.
This is how we came up with an idea to create a separate mode. At its core, this would be a game within a game that would most accurately represent large battles, where it would not just be important for your team to win. The way in which victory was achieved, at what cost, what it managed to destroy and which tactical goals it managed to achieve, as well as the numerical advantage and the effectiveness of their vehicle usage would also be important.
A mode that models war on a larger scale, but obviously without considering economics, diplomacy and politics—decisions that would only show their effect after months or even years had passed. However, this mode would have battles that would consider the strategic situation, tactical decisions and the tasks facing the army.
A huge amount of work was required to even start developing this kind of mode. Any wars and battles end (and often start) on the ground. Victory can be determined in the air or the sea, but there is no way to finish a war in these theatres. The number of vehicles and the functions that need to appear in the game for this mode (even if it only covers a few months of a particular period of history) is staggering. There were also many technical issues that needed to be solved, hundreds of models that needed to be fine-tuned and reproduced in detail that required hundreds of man-years of work from our most experienced specialists.
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This is why we knew that we could not start work on this in the near future following our Open Beta Test. In fact, when the game was prepared for this kind of mode to appear it would signify the end of the Open Beta Test and the opening of a new phase.
A mode of this kind will let players try battles which are as close as possible to the things they would like to try when they read about any type of battle (apart from ‘duels’ and other ‘equally matched encounters’ that appear in memoirs only rarely).
The working name for this mode will be “World War”.
Soon after the launch of the Open Beta Test we decided that launching this sort of mode (even as an alpha version) would mean that work on the main features of the basic game mechanics would be complete and that further development of the game would focus on the integration of all types of vehicles into global battles. Naturally, Random Battles which are the main game mode of War Thunder change less with time as all the basic mechanics are increasingly complete, such as the physics, damage system, different types of armament and other features. We hope that the development of this mode will hopefully not be as lengthy, but most changes that affect the majority of players will happen less and less often as the main game systems and rules of battle mature and improve.
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World War mode is planned to be several large scale operations, where each battle is important and where it can influence the Operation as a whole. A lengthy and dogged defensive action comprised of a series of many battles against superior enemy forces can have a decisive impact on achieving victory in the future, bring in reserves or prepare a counter-attack.
Even a tactical victory such as the capture of a staging area or river crossing, or a breakthrough behind enemy lines can be useless in the end if the cost of this victory was too high — or it could have a decisive effect on the outcome.
This is why everything that happens in Random Battles between 30 players and two teams can happen with battalion sized units in this mode. Likewise, instead of discovering the enemy and opening fire, a battle will take place in World War Operations.
Other vehicle applications are an organic result of the persistence of operations. For instance, parameters such as the range of aircraft and the range of ground vehicles can only become important characteristics at the appropriate scales. Naturally, the operations will be developed based on real major battles from World War II, with the necessary adjustments to create equal chances of victory on both sides as much as possible. This way, these will be larger battles with more depth that will probably last for a number of days and consist of a multitude of episodic battles, with the results affecting the overall picture.
Kirill Yudintsev
Creative Director of Gaijin Entertainment
Keep up with our updates as we are about to enter a new exciting phase in our development.



Comments (111)
Wow! Finally! Wish this mode would be like an Open world, with a huge map divided in areeas and every player could select what "army group" he wanna play.. I really wish this mode will turn into a logistical and strategy pain in the ass!!! keep the good work!! AND YES I would play even the reserve tanks if the whole scheme is real!!
'player could select' : provided there are enough player in the game. I doubt it.
Well... Sounds like the 14hrs of fuel that the Condor can carry might have a use now!
I've waited years since closed beta to finally hear legitimate details about the "World War" mode :)
https://forum.warthunder.com/index.php?/topic/311330-unofficial-developers-blog-discussion-development-world-war-battle-ratings-more/
"We could not determine which topic you were attempting to view. " It's been moved or removed.
Kinda sounds like the Frontline mechanic in Frontlines Fuel of War, which admittedly would be the best way to handle such a large scale conflict. Fighting over strategically important points, securing them, and moving to the next strategic point. An example would be from A Bridge Too Far. You fight to secure one side of the bridge, then push to the other side to secure it, and then push into the enemy rear. Or D-Day where landing forces push off the beach, and then through the defensive areas...
... until you reach the enemy staging point. Gaijin, I would recommend introducing a tug-of-war, or dedicated assault mode before World War is introduced to get players into the mindset of how these battles work.
... until you reach the enemy staging point. Gaijin, I would recommend introducing a tug-of-war, or dedicated assault mode before World War is introduced to get players into the mindset of how these battles work.
This sounds bloody epic, I can not wait lol If this all goes to plan and it all works then you guys should win every gaming award out there when this game is complete. Im just wondering how long it maybe till we get to play this mode, I hope its soon as the "world war" mode has just been added in the menu to the PS4 version of the game and that only used to show up in the PC version.
improve balance on RB mode first huge project after jumbo BR 5.0 go for 4 something push is3 from BR 7.3 to 7.7 T32 and T26E1-1 from6.7 to 6.3 and that will be fair for gameplay not bias but there is no doubt if is3 is top tier in match not any of American tank can pen maus BR 7.7 to 7.0 kwk44 pen 269mm even is3 is nearly impossible to pen
So will this mean the Axis tank be fighting 4 to 1 odds? like real life WW2 ? Because in real life the Axis were kicking ass until the U.S. were Lend lease to Russia and UK . Evan at 4 to 1 the Axis were out gunning the Allies until the U.S. made the odds 8 to 10 + to one and the Russian tanks were not as good as in game ? There also could be some Israeli Arab fighting for the top and Korea and Vitamin and Afghanistan . Maybe some other then WW2 or make WW2 out come change for after 1945 fight
This is really starting to sound like what we have been waiting for. The dynamics of such a thing will of course be complicated and simulating such a thing while trying to keep balance and an equal opportunity for either side to win, is indeed a daunting task. I would suggest that you open this topic for a fuller discussion and disclose more of your considerations for this mode, however I am not sure such a thing might be counter productive. That being said, we look forward to what you bring. o7
Can a Me-262 fight p-51D mustang in world war mode ?? (sorry for english)
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