- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Changing artillery strike in ground battles
Let us tell you about the reason for the upcoming changes first. Artillery in War Thunder was designed as a fairly effective method of pressure on the enemy that allows you to squeeze them out of their well selected position or make a particular section of the battlefield dangerous for a while. The mechanics work well enough but the occasional but memorable deaths from sighting shells can really spoil the impression of the game, especially on weakly armoured vehicles for which artillery fire carries a much greater danger.
In its updated form the artillery strike is devoid of this drawback and just becomes more interesting. Now the first shells in the bombardment will be loaded with coloured aerosol upon which spotters can guide the main salvo and pilots can see the location of likely targets. The explosion of aerosol shells doesn’t cause significant damage and gives any enemies in the epicentre of fire a chance to react.
At the same time the number of the shells that have been replaced by targeting shells have been added to the main salvo which means that the final danger in the artillery strike zone hasn’t been reduced.
Straightened catapult on aircraft carriers
Launching an aircraft from aircraft carriers is a technically complex process that involves a special device - an acceleration catapult. In War Thunder this mechanism also gives the initial impulse to your aircraft. It’s just that until now it could give an impulse in the wrong direction…
We have fixed a bug that caused the launch direction on some aircraft carriers to be incorrect and might not only damage the aircraft on the superstructure but also throw you into the water. Taking off is now less risky!
Fixing phantom shadows
This bug showed up most often in the most fierce battles with an abundance of destroyed and still living participants. Fragment shadows appeared on the ground not related to the vehicles themselves.
We found the reason for this problem and worked to eliminate it.
Increased mobility in some vehicles
In general not a single rubric can do without various clarifications in the technical and weaponry vehicle characteristics if you open the full list of changes. But usually it is a minor change for a single vehicle.
This time we want to please the owners of the following vehicles: Ariete, Ariete PSO, Ariete (P) - will become noticeably more dynamic due to an increase in the number of gears in the gearbox. And Chieftain Mk.3, Chieftain Mk.5, Chieftain Mk.10 will become better at turning on the spot. Many such useful little things are waiting for you in each digest.
More improvements
For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.
Once again, many thanks for all your bug reports that you submitted by using our special service.
Comments (87)
New arty changes are really bad because 1- I`ve seen players killed by arty only in rank 1 and rank 2 sometimes in rank 3. Yes it`s true that a vehicle like Ozelot can be destroyed by arty with overpressure but it must be the responsibility of the player to change position after shooting to not get killed by arty. Overall this makes arty kills even more uncommon. 2- It makes the game unrealistic, at first when I logged in I thought that it was some Halloween thing How to fix: Make it ONLY for AB
I really like the new arty smoke. Now let us customize it
BAD, OP, blinds you in AB to boot... another Gaijin faux pas unfortunately.
When will the Type 10 mobility ever be fixed? Its armor modelling? The tank in its current state is just a slower type 90 with better shells....
In that case, why did u make negative modifications to the transmission systems of Abrams and Leclair before . :) u think u are humorous? So, can u repair Abrams, Leclair and type 10 transmission system as soon as possible?
make the smoke a twice per game thing and revert arty back to how it was before. This is not an RTS.
So can we call the aerosol shells "The Orange Doom" ??
How about you guys fix the speed at which the Leclerc MBTs can turn on the spot ? It's been months it's been reported and it still turns slower than some WWII vehicles.
Mail me when you stop changing BR and start to work hard on ban people who use forbidden modification.
How about having to fill out Health and Safety Documents in triplicate for every artillery shell fired maybe the first few rounds containing leaflets to warn the poor defenceless enemy team of future attacks
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