- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Changing artillery strike in ground battles
Let us tell you about the reason for the upcoming changes first. Artillery in War Thunder was designed as a fairly effective method of pressure on the enemy that allows you to squeeze them out of their well selected position or make a particular section of the battlefield dangerous for a while. The mechanics work well enough but the occasional but memorable deaths from sighting shells can really spoil the impression of the game, especially on weakly armoured vehicles for which artillery fire carries a much greater danger.
In its updated form the artillery strike is devoid of this drawback and just becomes more interesting. Now the first shells in the bombardment will be loaded with coloured aerosol upon which spotters can guide the main salvo and pilots can see the location of likely targets. The explosion of aerosol shells doesn’t cause significant damage and gives any enemies in the epicentre of fire a chance to react.
At the same time the number of the shells that have been replaced by targeting shells have been added to the main salvo which means that the final danger in the artillery strike zone hasn’t been reduced.
Straightened catapult on aircraft carriers
Launching an aircraft from aircraft carriers is a technically complex process that involves a special device - an acceleration catapult. In War Thunder this mechanism also gives the initial impulse to your aircraft. It’s just that until now it could give an impulse in the wrong direction…
We have fixed a bug that caused the launch direction on some aircraft carriers to be incorrect and might not only damage the aircraft on the superstructure but also throw you into the water. Taking off is now less risky!
Fixing phantom shadows
This bug showed up most often in the most fierce battles with an abundance of destroyed and still living participants. Fragment shadows appeared on the ground not related to the vehicles themselves.
We found the reason for this problem and worked to eliminate it.
Increased mobility in some vehicles
In general not a single rubric can do without various clarifications in the technical and weaponry vehicle characteristics if you open the full list of changes. But usually it is a minor change for a single vehicle.
This time we want to please the owners of the following vehicles: Ariete, Ariete PSO, Ariete (P) - will become noticeably more dynamic due to an increase in the number of gears in the gearbox. And Chieftain Mk.3, Chieftain Mk.5, Chieftain Mk.10 will become better at turning on the spot. Many such useful little things are waiting for you in each digest.
More improvements
For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.
Once again, many thanks for all your bug reports that you submitted by using our special service.
Comments (87)
I mean perhaps you could just ..rework overpressure since it's incredibly broken and doesn't work like it realistically would at all. But reworking artillery is an easier thing to do I suppose. Easy and cheap over actually fixing something meaningful, understandable.
what unnecessary update for arty. calling in the arty was good as it was and now the smokes?? please remove it. it's useless.
Really wish I could join the team, even if it ended up being the quiet nerdy kid in the corner scenario
Okay so catapult for CVs are fixed in theory, can we get the same but for Shipborne scout planes? They dont work in custom battle, in fact they soft-lock the game once you launch it and your only choice is wait to the invisible plane to crash or do Alt + F4
Superb stuff, but regarding carriers, are the catapult systems visibly functional, yet? Also, what about functional jet blast deflectors?
I haven't seen an aircraft carrier ever since the Spain rework, while the change is very appreciated could you add carriers on some maps? it's really funny to land and take off from them.
Thanks for the fixes, now can we get upgraded servers? I get booted from games sometimes when the server disconnects or crashes, RIP booster and good game. And no its not my net.
The new artillery mechanic sounds interesting? Honestly artillery isn't extremely effective in game unless the radio operator is fully upgraded and you're aiming at a light tank and even then its spotty. A shell could land 1m away and do nothing or it could land 10m away and somehow hit every single person in the feet in the exact same tank. Unless you're in a m56, its not really effective so we'll see how this goes
As a pilot let me say THANK YOU for the recent changes to ai aa, while IDK if it effects biplane maps yet I actually flew over mid map aa on (s)pain and it hit me...and I wasn't instantly set on fire or had my engine blown out! Now we only need a timer on airfield AA so players can't spend 15 minutes playing camping simulator by doing donuts around their AF to try to win by tickets and we could have Air RB be great again!
ive wanted coloured arty/smoke for a while for the helping of aircraft reason, i only have one question , does the coloured smoke mean the flashing red warning is being removed?
It's still visible.
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