- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
One guided missile to demolish tanks and aircraft alike? You got it! War Thunder is on the cusp of featuring an air defence anti-tank system based on the Bradley IFV chassis.
The ADATS was developed at the end of the 1980’s as a general-purpose weapon capable of bringing down low-flying airborne targets as well as armoured opponents. Hence the abbreviation: Air Defence Anti-Tank System. The system was comprised of radar for detecting and tracking targets, a complex radio kit for coordinating multiple vehicles, and eight MIM-146 guided missiles in transport and launch containers. The US Army version was built on the Bradley IFV chassis and fitted with a 25mm auto cannon. Notwithstanding the fact that it was selected after a US Army competition for the Forward Area Air-Defence program, it was found to be excessively expensive to manufacture and never made it to serial production on the Bradley chassis.
ADATS (Bradley). Air defence anti-tank SPG system, USA, rank VII.
Pros
- One missile for any target!
- Radar
- Cannon capable of handling IFVs and anti-aircraft vehicles
Cons
- Poorly armoured
- Fairly prominent profile
In War Thunder the ADATS Bradley will appear in update 1.89 at the rank VII of the USA ground vehicle tech tree. It’s average in terms of speed and manoeuvrability, its armour only stands up to bullets, and the hulking ADATS dimensions make it fairly conspicuous, especially when the radar antenna is active...
But who cares about that when you have your hands on the controls of a weapon capable of knocking out anything that crosses your sites? Eight all-purpose guided missiles with radio fuses will find their way to the sneakiest chopper in the sky, chase down fleeing aircraft, and even torch tanks – they penetrate up to the equivalent of 900mm of rolled homogeneous steel.
And the rhythmic chatter of the 25mm autocannon will be the last thing enemy anti-aircraft vehicles and IFVs hear thanks to the APCR shells that come even with the stock belt. Fantastic! Sure, the rate of fire leaves something to be desired, but having that cannon sure comes in handy when you really need it.
The ADATS Bradley is a worthy answer to the Tunguska when it comes to War Thunder’s fields of battle. One missile for any target is an unusual and promising solution. So, shall we see what happens with update 1.89 and put this vehicle through its paces in some higher-ranked battles?
The War Thunder Team
Previous Development Blogs:
Comments (349)
You don't know these AA's harm to all aircraft in Ground SB.I want to these AA ban in Ground SB.Please.
Alvis Stormer next ?
NICE, Thank you Gaijin it's time to ground forces more role.
Let's be fair. All the weapons in the world were designed to be unbalanced! That's the whole point of creating a weapon in the first place. You guys, want a game that has to be realistic and yet balanced. Maybe you're asking too much? Just saying. That doesn't mean Gaijin are not trying to balance the game anyway!
There is a difference between balanced gameplay and realism. Here, the realism lies within the vehicles, and the stats of said vehicles. Not really what they fight. Gameplay on the other hand, lies entirely on what is happening in the match between these realistic vehicles. Nobody is asking for year-specific BR's, because no. Tiger>most allied tenks. People just want Gaijin to see what the issue is; that being, AAM's that snipe aircraft in their spawn: not okay, ever. That's bad game des...
Good thing i have read this before buying that premium CAS variant Mig-15.
god plz tell me we getting humvee avenger i would love that over this any day of the week
cand you give the sidam 25 its radar and ground to air missles
When will we get the Stormer and Roland?
From my perspective, reconsider to enable all players in RB to start with Planes and Choppers at the beginning of battle. Then everything will be balanced.
Because it's not like 99% of top-tier RB is freaboos+commies vs jerries. Freaboos already had proximity fuses, meanwhile the Gepard can't hit even a fucking biplane if it doesn't fly right at it in a straight line. Where's the german new meme machine? Or is that not gonna be up to the german ANTI-Bias™ standart!?
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