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- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Today we’ll be covering the Buk-M3 SAM system, one of the most famous surface-to-air missile systems.
Buk-M3: An SPAA (SAM) for the USSR at Rank VII
At a glance:
- 12 missiles in two launchers (6 in each)
- Tracking and hitting up to 12 targets simultaneously
- Launch range up to 70 km
- Launchers able to continue combat after the radar vehicle is destroyed
- Good mobility but large in size
Development of the Buk surface-to-air missile system began on January 13th, 1972. The system was intended to combat targets at medium and low altitudes and was set to be completed by mid-1975. Before the system could be completed however, there were urgent concerns regarding the anti-air defense of tank divisions, and so a decision was quickly made to create the system in two stages. On May 22nd, 1974 a decree was issued to develop a simplified version — this initial variant was autonomous and self-propelled, and able to be integrated with existing Kub-M3 SAM system vehicles.
The fully-fledged 9K37 Buk system successfully completed testing in 1979, consisting of a command post, a radar station, six launcher vehicles with four SAMs each, loading vehicles and a communications platoon.
Modernization began after the Buk was adopted into service, and resulted in several improvements. The Buk-M1 featured increased jamming immunity and expanded target engagement capabilities, the Buk-M1-2 could fire a new missile, with the generally improved Buk-M2 followed after. The most modern iteration of the system, the Buk-M3, was accepted into service in 2016. It features new 9M317M series missiles, a new combat control post, an improved radar vehicle, new TELs (transport erector launcher) with 12 missiles each, and a new TELARs (transporter erector launcher and radar) with 6 missiles each.
Introducing the Buk-M3!
Meet the Buk-M3, a modern Russian surface-to-air missile system coming to War Thunder in the next major update. It will come to the game as a Multi-Vehicle SAM system, meaning it consists of three vehicles: a radar vehicle, and two launcher vehicles with six missiles each. Let’s take a look at what the Buk is capable of!
Let’s start by going over the weapons. As soon as you spawn into a battle and position your radar vehicle, you’ll be able to deploy one or two launcher vehicles that each have six 9M317MA missiles in launch canisters. The guidance for them is a combination of active radar homing with inertial guidance on the missile’s flight trajectory and data link. The massive missiles have a large warhead and a radio fuse with a large proximity detonation range, as well as a long time in flight. The 9M317MA missiles have a thrust vector control and overload of 30G, allowing them to hit targets with ease, even at short distances. The missile containers are angled and the missiles cannot be launched vertically, so make sure to position the launcher vehicles accordingly!
Did you know? “Buk” means “Beech” (a type of tree).
The radar vehicle is where the gunner operates the system, able to control almost the entire airspace above the battle and simultaneously lead and hit up to 12 targets at once! Even if this vehicle is destroyed you’ll still be able to continue fighting aircraft. The launcher vehicles have their own sight with a thermal imager, and their radar is capable of both detecting and tracking targets, albeit in a narrow sector.
Interesting: The Buk detection station radar has a low rotation frequency, so one revolution takes 4.5 seconds. Each launcher vehicle has a radar with a phased array antenna, which allows for rapid scanning of the airspace. During operation, the data from these radars is integrated, and as a result the gunner receives a rapid update of information about targets in the sector of fire.
We’ve gone through the technicalities, let’s look at the base vehicle itself. The Buk-M3 is on a tracked chassis, providing a top speed of up to 70 km/h. Both the launcher and radar vehicles are very large, especially the radar vehicle with the rotating radar antenna. They’re also predictably only protected by bulletproof armor; they can survive some shrapnel from indirect hits from small bombs or rockets, but that’s about it.
That’s it for now! The Buk-M3 will be joining the game in the next major update. Soon, we’ll be back with some more dev blogs, so keep an eye out!
Please note that this vehicle’s characteristics may be changed before it is added to the game.
You can greatly speed up the research of the Buk-M3 with these packs:

- IS-1 (Rank III, USSR)
- T-34-85 (Rank III, USSR)
- Hanomag (Rank III, USSR)
- Premium account for 15 days
- 1000 Golden Eagles

- T-80U-E1 (Rank VII, USSR)
- Premium account for 20 days
- 2500 Golden Eagles






Comments (45)
Comments will be premoderatedSo there's going to be an SPAA better than the Pantsir at a lower BR? That makes sense.
Don't discuss BR's based on early previews, however I wouldn't be surprised as they'd probably believe that the Pantsir has higher overall utility with its guns and stuff.
its on 12.0
Good lord, we need larger ground maps.
100km air spawn for Mach 2+....
So nice of Gaijin to give it a seekerhead which doesn't exist
what seekerhead does it have?
US Army TRADOC confirms Gaijin's implementation is 100 percent accurate
Gaijin please stop adding top tier veichales no one plays them... add more ww2 stuff and maybe early cold war stuff. This is where most of the player base is
Most of the playerbase AND where most of the skilled players are
I mostly play top tier outside my main nations as I feel I need to grind the entire game. I know I'd be happier to stay at WWII though !
Yeah man, Russia REALLY needed another obscenely overpowered SPAA, they would've totally suffered without it
Did you not see the current Russian WRs?
"Launchers able to continue combat after the radar vehicle is destroyed" Will this be added to the CLAWS and TAN SAM Kai aswell? Both of these are supposed to be able to continue to operate even without the radar vehicle.
TAN-SAM Kai already can exist without the radars by “mad-dogging” the Active seeker missiles or the heat seekers like the lone TAN-SAM (11.7) can. The CLAWS was not able to mad-dog launches as of memory, but if you can bug report it with evidence, they might change it.
I thought the Japanse AA already had it. i remember Jan and Oxy talking about that on the last update dev stream
So, the best SPAA, the best tanks, the best air to ground weapons (fake weapons), and the best helicopters are all in one nation and there's no attempt to make any other nation able to balance it out? That tracks.
After 3 month the russians have had only the 2nd best SPAA in game, after 2,5 years dominance. Here is the next best SPAA for Russia
My favourite of all SAMs
completly overkill and unnecessary, we need to discuss about more early systems as Kub or just forgot about those sams for russians and givem them pantsir sm-sv with great range and hypersonic missiles, but radio command guidance.
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