- For PC
- For MAC
- For Linux
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)

Today, we’ve rounded up and will be going over some of the bug fixes and improvements that we’ve made to the game today and over the past few weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website.
If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.
Mandatory anti-cheat for top BRs
We’re gradually expanding the scope of mandatory anti-cheat in War Thunder. In addition to the unmarked modes where it was already enabled, it will now also be active in Air Arcade and Air Realistic battles, as well as in Ground Arcade battles for players and squads with vehicle setups with BR 11.0 and higher.
Until now, we hadn’t required anti-cheat in marked modes, since the presence of markers already greatly limits unfair play. However, at high Battle Ratings the stakes are correspondingly high: even a seemingly minor advantage can decide the outcome of a match. That is why we began rolling out anti-cheat starting with the top BR tiers.
Looking ahead, we plan to gradually lower the minimum BR threshold for mandatory anti-cheat.
Economy fixes
We have made a number of changes and fixes to the calculation of rewards for various actions during battle. So, if you destroy a vehicle of a multi-vehicle SAM system or a reconnaissance drone that is not currently controlled by a player, you will receive a full reward in mission points, RP and SL, and not a reduced reward, as when destroying AI vehicles. Also, now when destroying multi-vehicle SAM systems, reconnaissance UAVs and naval vessels controlled by AI, the difference in the Battle Rating will be taken into account when calculating the reward in research points - when destroying vehicles with a higher BR, the reward will be higher. Another error applied the reward coefficient from the air arcade event to reconnaissance UAVs, reconnaissance aircraft and launchers of multi-vehicle SAM systems, which significantly reduced the reward.
We have also fixed the calculation of the RP reward for vehicles destroyed according to player intelligence and for the destruction of AI-controlled vessels in naval battles. An error in the battle summary message, where the sum in the "Other awards" column was calculated incorrectly, has also been fixed.
Hit by shells and shrapnel
The enemy is shooting! A chambered shell hits a curved armor segment at an extreme angle - a ricochet is guaranteed! But the shell does not fly away from your tank, but gets inside, hitting crew that do not deserve it at all.
This error occurred on a number of vehicles where the thickness of the curved armor segment was not very high, which is why the shell decided to ignore it altogether. Thanks to your reports, we quickly fixed this problem!
Something else at the same time. If, in the example above, the shells ignored armor thickness, then in the case of shrapnel hitting the crew members, their "thickness" suddenly began to be taken into account! The crew should be damaged by any hits, but due to this error, shrapnel flying at acute angles might not cause damage to them.
Nature has no bad weather now!
We recently improved the automatic aircraft respawn setting: in bad weather, players would appear at airfields by default. However, there are many fearless pilots among you who can handle any bad weather - thanks to their feedback, we added a new setting "Ignore bad weather and airfield spawn". Enable it - and the air spawn point will always be selected by default, regardless of weather conditions. Go for it!
Improved weapons selector
We recently added the ability to attach a suspended weapons selector to the game in battles - and since then we have been thinking about how to make it even more convenient. So, we slightly reduced its size and made it more transparent, added a display of the number of shells on the weapons icons and made it so that the tooltips when hovering the cursor, do not overlap other cells of the selector. We hope you enjoy these changes!
That’s not all
Check out the full list of fixes and improvements in the update notes below! A locked target in the sight view on the radar control screen no longer twitches, the Mach limit in the aircraft card is now indicated with an accuracy of hundredths, and the radar control screen no longer displays control tips for functions that it does not have.
Once again, many thanks for all your bug reports that you submitted using our special service.





Comments (14)
Comments will be premoderatedThis anti-cheat change does not spell anything different for linux players, does it? I forgot entirely how this is handled tbh
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