System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Update 2.47.0.65

Ground Vehicles
- A bug where, when penetrating an add-on armor plate at the joint between it and the plate lying underneath, fragments of the rear plate did not form has been fixed.
- A bug where, when placing a multi-vehicle SAM in a crew slot, the launcher was displayed nearby only after switching to another crew slot and back, has been fixed.
Naval Vessels
- Syonan — bug where the breech would detach from the barrel when the main caliber gun was retracting has been fixed. A bug where the position of the depth charge mortars in the X-ray view did not match their position on the model has been fixed. A bug where the last 6 depth charges were not displayed in the X-ray view has been fixed. A bug where the turret armor thickness was not displayed in the stat card has been fixed.
Interface
- A bug that sometimes caused the tracked target to jiggle in the sight view on the radar control screen has been fixed.
- A bug that sometimes caused the CCIP crosshair marker in aircraft to get stuck in place and stay there even in aircraft without ballistic computer functionality has been fixed. (Report).
- A bug that caused the multi-vehicle SAM actions to be displayed on the action bar of a streak aircraft if the streak was started on multi-vehicle SAM has been fixed.
Locations and Missions
- Sinai, Sands of Sinai — the textures of stones, which previously had stripes on them have been fixed.
- Attica — the collision models for some rocks have been corrected to match the visual models.
- South Kvarken — the minimap has been updated, the number, shapes and locations of the islands now match what can be actually seen in the location. (Report).
Graphics
- The vegetation shader settings with RT turned on have been corrected so that the trees don’t look darker than they should.
- A bug that caused some grass to sometimes render in stripes when changing models with different levels of detail (LoDs) has been fixed.
- A bug that caused the missiles on the launcher of the multi-vehicle SAM in the hangar to look black when viewing the TADS vehicle has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.