
- For PC
- For MAC
- For Linux
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 21.5 GB (Minimal client)
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 60.2 GB (Full client)
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 21.5 GB (Minimal client)
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 60.2 GB (Full client)
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 21.5 GB (Minimal client)
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 60.2 GB (Full client)
Leviathans introduces several new vehicles to the game. The Japanese F-2A, the Swiss subtree, Czechoslovakia’s first domestic aircraft and the renowned RAH-66 Comanche! Ground forces benefit from the new Multi-Vehicle SAM system mechanic, enabling control of up to three vehicles at once. Battleship fans can rejoice with the most famous naval powerhouses in the world, such as Yamato and Bismarck, now making their way into the game. The Falkland Islands map is now available in Air Battles, and Berlin and Kuban have undergone visual enhancements. Alongside these additions, we’ve added fuel dumping, improved graphical effects and Frame Generation, made UI refinements, added new mechanics, and improved numerous aspects of the game!
Check out the changelog to see all the fixes, vehicles and other features that we’ve included in this major update.

Check out these premium packs for the USA, USSR and Great Britain, each featuring three vehicles. Each pack forms the backbone of a solid lineup, particularly as each one has an SPAA. Plus, they’re decked out with some cool looks, including camouflage netting.
New SAM vehicles have been added for several nations. Some of them feature the new Multi-Vehicle SAM system mechanic (more on how that works in the dedicated section below), plus new missiles.
Here we have the EldE 98 for Sweden and CLAWS for the USA, with the latter being a Multi-Vehicle SAM System capable of firing the AIM-120 and AIM-9X!
Check out these two Multi-Vehicle SAM Systems! First up is the Tan-SAM kai for Japan, capable of firing the Type 81C ARH with “Maddog” mode. Plus Germany’s IRIS-T SLM that features the IRIS-T SL missile for engaging aircraft far away.
France now has the MSC, a test variant of the Leclerc. This one has less armor, but features good mobility and an autoloader, using the same ammo as the AMX-40. Fans of lightly armored IFVs will like the South African Badger for Great Britain, featuring a 30 mm cannon on a Patria wheeled chassis.
To round off, Israel now has the SPYDER AIO (all-in-one) SAM system that can fire Python 5 and Derby missiles, and China the CS/SA5 with missiles and a center-mounted 30 mm rotary cannon.
- CLAWS
- M4A3E8 — the textures have been updated
- M18 (all variants) — the textures have been updated
- T-72B3A
- T-44-122 — the model has been updated
- T-34-85 — the model has been updated
- T-34-85E — the model has been updated
- CS/SA5
- T-34-85 (S-53) — the model has been updated
- M24 DK
- EldE 98
- T-34-85 (Finland) — the model has been updated
Leviathans adds the long-awaited F-2A to Japan, Swiss aircraft, premium packs for Italy and France, two Dutch aircraft and the first fully-domestic Czechoslovakian plane.
Meet the F-2A, Japan’s new top-tier jet. This formidable jet packs a punch and features a wide variety of weaponry for use against air and ground targets, including the AAM-4 and AAM-3, LJDAMs and anti-ship missiles. Plus, if you’re just starting to research Japan, then the F-2A ADTW premium pack at rank VIII has you covered, featuring the AIM-7M and AAM-3, anti-ship missiles, bombs, and JDAMs!
Several aircraft from Switzerland have been added to Germany as a subtree! From the famous Hunter to the Mirage and F/A-18C, to the unqiue C-3604, the addition of these aircraft are sure to help bolster your lineups for Germany.
And last but not least, the first fully-designed and built Czechoslovakian plane has been added to the USSR as a premium pack. This subsonic jet-combat trainer features bombs, rockets and a 23 mm cannon!
- Hunter F.58A (1971) (Switzerland)
- F-5E (Switzerland)
- Mirage IIIS C.70 (Switzerland)
- F/A-18C (Switzerland) (Pack)
- F/A-18C Late (Switzerland)
- C-3604
- Fokker D.XXI (Netherlands)
- NF-5A (Netherlands) (Pack)
- MiG-29 Sniper (Pack)
- F/A-18C MLU 2 (Finland)
- Saab F-35 (Squadron Vehicle)

The ever-so popular RAH-66 Comanche has been added to the USA as a premium pack! Not only does this helicopter look cool, but it features an excellent amount of weapons; sixteen Stingers, Hydra rockets and up to fourteen Hellfire Bs. Its weapon pylons even extend and retract from the fuselage, to ensure stealth capabilities.
Two new Z-10 variants have been added, the export Z-10ME as a researchable variant, and the Z-10A as a squadron vehicle.
- RAH-66 Comanche (Pack)
- UH-1B — detailed damage model has been added
- Z-10ME
- Z-10A (Squadron Vehicle)
- Z-10 — detailed damage model has been added
- UH-1D — detailed damage model has been added
- UH-1B — detailed damage model has been added
- AB 205 A-1 — detailed damage model has been added

Leviathans introduces the most legendary battleships in the world for multiple nations.
Meet Yamato, the ultimate Leviathan and the largest battleship ever built. She has the largest guns ever fitted onto a ship at 460 mm (18 inch!), thick armor and a lot of anti-aircraft guns.
Perhaps Germany’s most famous ship, Bismarck features 380 mm (15 inch) guns, strong armor and that formidable look.
Check out Great Britain’s HMS Vanguard, the last battleship ever built! And for the USSR, the Sovetsky Soyuz.
And lastly, USS Iowa, “The Battleship of Presidents” and one of the USA’s most famous ships comes to the game. Featuring 406 mm (16 inch) guns, good armor and mobility, she provides extreme firepower for the USA.
Falkland Islands has been added to top-tier Air Battles! Wet and rugged, this island features a lot of grass plains and smaller hills, with some homes scattered around. It’s 130 x 130 km in size, meaning there’s a lot of space for air combat and terrain to utilize.
We’ve also visually updated Berlin and Kuban, two ground forces maps that now look absolutely stunning while retaining their original layout.
Leviathans introduces a new type of vehicle called “Multi-Vehicle SAM Systems” and a new mechanic to control them! The following vehicles have new this new mechanic:
- CLAWS (USA)
- IRIS-T SLM (Germany)
- Tan-SAM kai (Japan)
So how do these new vehicles work? You first spawn into a vehicle that has a radar and no weaponry whatsoever. This is the main “hub” vehicle if you will, that allows you to place launchers. To place launchers, use the keybind shown or press Alt on your keyboard and hover over the action panel and click the “Deploy launcher” button. You can then deploy launchers with missiles on them close by when they highlight green.
Since there is now more than one vehicle, you can switch between them using the “Switch between the radar and launcher vehicles” button. You can fire the missiles from the launchers while controlling the radar vehicle after you’ve locked onto them. Check out the full description of how they work in our dedicated blog using the button below!
A new, dedicated screen has been added to SPAA vehicles! This screen brings together already existing displays while improving them. It also adds entirely new ones giving you a better representation of the vehicle’s sensors while allowing you to fire at targets. The exact configuration of this screen will depend on the capabilities of the vehicle you are using, so some elements may not be present on certain vehicles, but we will tell you about the most complete one.
As you can see, this configuration has a Plan Position Indicator (PPI) in the middle of the screen. It shows a 360 degrees display with all contacts around you, but now all of them are enumerated and have different icons depending on their type. Missiles that you launch are also displayed on it and there is a map image in the background. Not only does it look visually pleasing, but it also has great functionality. You can switch between tracked targets by right-clicking (or tapping on console) on them, meaning it’s not just pretty, but functional as well.
On the left, you’ve got your pretty standard sight view, and below that is a vertical view indicator, which shows azimuth and altitude of all located targets (enumerated as well). At the bottom-middle part of the screen just above the action bar are hints for controlling your radar and weaponry. On the right, there’s a table of all located targets with their parameters — azimuth, distance, altitude, velocity and type. A tracked target can also be selected by clicking on it in the list. This screen will come in handy for many SPAAs and help to immerse you even more.
We’ve improved several areas of the interface, below are some of the most important ones.
Action panel
The action panel features important icons, from ammunition and FPE in ground battles, to the visual weapons selector in air battles. We’ve gone ahead and improved this part of the game, adding several new buttons. For example, in air battles there is now a button for the Multi-function menu, landing gear extend/retract that highlights when you’re near an airfield and have a lower speed than the max allowed for gear extension, hover mode, SAS mode, turning on seekers and firing air-to-air missiles and more. These new buttons can significantly help new players (and older players too!) who are starting out, as they reduce the dependency on remembering and setting up keybinds.

Scoreboard
The scoreboard is a very important aspect of the game. We’ve improved some areas in this window: when you hover over the name of a player’s vehicle, it now shows that full vehicle’s stat card (as it would from the hangar), allowing you to check out its characteristics if you’re interested.
Plus, you can right click vehicles and add them to your wishlist!

Besides this, when you hover over a player’s name on the scoreboard, it shows their player background, icon, frame and title in all their glory, plus the full list of vehicles in the player’s current lineup, including their Battle Ratings.

Don’t worry, as in Realistic Battles, you won’t see the enemy’s lineup when hovering over an enemy’s name — you’ll just see their player background, icon, frame and title.

Spawn screen
A bad weather warning is now displayed in all missions with the ability to respawn on an airfield. The warning is shown on the statistics and spawn screen for all vehicle types in brackets next to the weather conditions of the mission. The following conditions are considered bad weather: Hazy, Low cloud cover, Fog, Rain, Storm. In bad weather, the Auto spawn point now changes from the Air point to Airfield, and an icon with a tooltip explaining the reason why the point has been changed appears in the name of the spawn point.
The all-new “Destroyed by” card
When you’re destroyed by another player, it now shows a new “Destroyed by” card. This card shows the enemy’s profile background, icon, title and most importantly the vehicle that destroyed you, the name, type, rank, Battle Rating and ammunition used — all making it easier to visually identify.

Player Profile
The Player Profile has had some improvements. Specifically, the “Camouflages” tab has been updated, with nations and categories added to the left of the screen, and camouflages in the middle. Search bars have been added to the “Medals”, “Achievements”, “Camouflages”, “Decals” and “Collections” tabs, plus the total number of each type owned, making it easier than ever to find what you’re looking for.

Fuel dumping has been added to the game for one aircraft, all variants of the F-111! Bind the “Fuel dumping” key and press it in-game. A stream of fuel will be released from the nozzle at the back of the aircraft. It can be ignited when turning on your afterburner. This obviously creates a larger heat signature for missiles to track you, but does look kind of cool in return!

Check out the full changelog for all improvements and additions!
Comments (47)
Comments will be premoderatedAll active premium accounts have been given 12 hours.
In the future, less Premiums and more Tech Tree vehicles please. Otherwise another interesting Update, looking forward to the Weekend when I am Back and my PC.
Amazing work guy ♥️🤌
Cheers!
Please give us more unique engine sounds in the future, this update is a good start.
Gajin help! My launcher keeps crashing when I start the game right after I installed this update
Please use "check files" option.
Stona_WT, I did and it still crashes for me. I also did the old cache method
Time to tame the sea monsters! Nice work!
Have fun :)
30 second reloads, minute+ between shot and impact, I'll stick to my Lil knife fighters
What size in GB is the update?
about 11.4 GB
For me (full client) it was 11.8 GB
And the Trophy APS keeps not working :(
any update on the stabilized T-34-85 we had mentioned in the partisan devblog ?
Its crazy that the best BB is one that was less than 10% complete. I guess the sky is the limit when imagination is your north star. Im excited to see the Lowe next update since the rule of no incomplete vehicles is now out the window.
Bismarck and Yamato! Niiiiiiceeeee
Submit a complaint