
- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB

Today, we’ve rounded up and will be going over some of the bug fixes and improvements that we’ve made to the game today and over the past few weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website.
If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.
Helicopters that had magic tricks
Helicopters are pretty fragile vehicles, but a couple of bugs that crept into the game made them much more durable. One of these bugs allowed bombs to pass through helicopters without causing any damage. Another gave helicopters the ability to deflect bombs with its rotor blades, with the slower the bomb fell, the more chances the blades had to deflect it. Both of these bugs have been fixed.
Crew incorrect voices after firing
You aim your gun, fire and hit your target and smile — however, your crew said that it was a miss and to adjust your aim. What kind of shenanigans were going on here? There was a bug where the crew called out a hit a miss when the discarding sabot part of an APFSDS shell flew past the enemy vehicle, even though the armor-piercing part of the shell itself hit the target. We’ve fixed this bug!
Missile launch line displaying at all times
When launching air-to-surface guided missiles, the launch zone is outlined with a green line for clarity. But a bug caused this line to remain on the screen if you were destroyed and respawned in another aircraft, even if you left the battle and went into another. This bug has been fixed!
Stuck bomb bay
Aircraft capable of carrying different bombs either externally on hardpoints or internally in the bomb bay were found to have strange behavior. If you opened the bomb bay and then selected bombs on the external hardpoints, the bomb bay closed by itself and did not open again until either selecting the bombs in it or deselecting the external weapons. We’ve fixed this bug too.
That’s not all
You’ll find the full list of improvements in separate update notes. The display of water near the shore has been improved, the voice announcer no longer reports the direction of the previous missile, and the hit analysis no longer shows shells that are not in the feed.
Once again, many thanks for all your bug reports that you submitted using our special service.
Comments (10)
Comments will be premoderatedG'day, from this page the first link is broken.
Link updated, thanks!
add the F18 pls
il-28, when you drop the bomb on a location, the bomb will hit another location meters away, i think you can fix it
Hi, please submit bug report here https://community.gaijin.net/issues/p/warthunder we need some more info and log files. Thanks!
I'm not sure if it's a bug or a feature. The bombs are released with a delay in IL-28 models and Tu-14Ts, depending on your plane's attitude. If you level your plane before dropping, the delay decreases significantly.
Why, after any hit to a helicopter without updated modules, all weapons stop working?
the bomb bay issue in sim was real for me! id be in my ju 288 coming in for a bombing run and id have the doors open but after switching to bomb view it would cause a glitch sometimes that would cost me having to fly all the way round again for another pass and got aa and fighters on ya so yeh.
Awesome! 🫡
Can you guys look into fixing AA.20s? It's been nearly a year.
Submit a complaint