- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Today we’ll be going through some more new features and improvements coming to War Thunder in the Firebirds major update!
Improvements To Custom Sights
In the Firebirds major update, we’re expanding the functionality available in the “Sight settings” menu. It’s now possible to add the name of the shell you’re using to the sight and configure it in the same way as other elements can be within custom sights. You can move it to wherever you want, change the text and background color in different channels, change the size and font, and set the preferred name of the shell used — either its type or short name. In addition to this, the range scale can now be moved horizontally with the mouse cursor!
We’ve also improved the existing functionality of configurations. The sort list now puts player-created or downloaded configurations at the beginning, and a created or downloaded configuration that you no longer want can be deleted without leaving the game.
Analyze Your Hits From Your Battles
It’s now possible to see hits that you made or received during a battle as they actually happened, without needing to replay them manually in the Protection Analysis menu. You can view hits from a replay by clicking on the “Hit analysis” button when leaving a battle, or find the replay in the replay list (navigate “Community” > “Replays” from the hangar) and click the button from there.
Recorded hits are divided into two groups, where you can switch between both: either hits made by you, or hits from enemies. Each hit has time stamps, the name of the ammunition used and vehicle, and on the menu on the right, you can see the range and details of the projectile and vehicle. It’s also possible to save individual shots from the hit analysis menu to a file and play them from there, allowing you to both share them with your friends or attach them to bug reports. Please note that not all hits are saved. Some hits are filtered by gun caliber, so the list will not have a scattering of machine gun hits, as this can interfere with finding the exact hit that you wanted to see.
Comments (60)
Comments will be premoderatedJust to note, analysing hits from battles doesn't work on console because replays do not work on consoles.
Oh god, I finally made a custom sight and had to apply it one by one to my vehicles manually because they had previously had a custom sight applied to them. Time to do it all again?
May I ask if it's possible to add a "historical sights" setting in the future? I'd love to play my tanks with their intended historical sights. I know it's a lot of work but planes have their historical sights in cockpit view and it'd be cool to have those for tanks as well.
MG hits arent recorded? .50 cal go brrr :P
Can we get separate range indicators as a stock feature for things like the LAV-AD with it's Hydra rocket pod? Or stuff like the ontos where the guns are offset? All in due time of course but I feel these features would be very useful and accurate.
So yes, this will be the December update! :D
is there unique Sights for WW2 vehicles also?
Type 90 type 10 gunner sights please?!
Ok I don't think I ever put a comment in here but the last few MONTHS I have been seeing so many good things, so many (big and small) improvements, such good communication with the community that I feel obliged to express my feeling. A perfect example is the reticle changes. Personally I use Balis sights, which come close to what I want, but being able to just move the parts of the GUI I wanna move is going to be awesome. Thnx Gajin team :)
This is great addition! Though one change for the sights is for them actually refresh with ALT+F9 shortcut and the option to reverse how the turret icon works, for turret to stay still but body turn instead of only having the opposite behaviour currently in game.
Update soon?
Submit a complaint