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It’s fixed! №97

Today, we’ll be going over the bug fixes and improvements that we’ve made to the game over the past 2 weeks. Let’s take a look!

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

Countermeasures that divert missiles

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Players reported strange behavior with laser-guided or semi-automatic missiles. They’d lose control if the vehicle that fired them began firing flares or chaff. This bug rendered many popular ATGMs useless if the helicopter that fired them was forced to use countermeasures to escape return fire. It has now been fixed.

Damage to helicopter avionics

Thanks to player feedback and collected statistics, we’ve found out that the chance of damage to avionics in helicopters that had not yet received detailed internal modules when the fuselage was damaged was too high, so we’ve significantly reduced it.

This is how it works! The high explosive impact of ammunition of calibers that are less than 23 mm and the kinetic impact of ammunition of calibers less than 25 mm will not damage helicopter avionics in principle. This does not apply to shells with radio fuzes, which still effectively destroy various elements of avionics. Ammunition of calibers that are less than 30 mm will almost never knock out all the avionics of a helicopter with a single hit.

As more helicopters get additional modules, their damage model will become more realistic. Be sure to stay tuned as we’ll let you know when more helicopters get detailed avionics!

New ground training missions

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The list of available training missions is growing. We’ve added tutorials on how to use binoculars, a laser rangefinder and anti-aircraft guided missiles with infrared seekers, both with and without uncaging.

You can launch these missions under Battle > Tutorial from the hangar. Laser rangefinder training is also available from the vehicle modification research window when you open the corresponding modification there.

That’s not all!

You can find the full list of improvements in separate changelogs! Here’s some more: the J-10A received an additional 800 liter drop-tank, which doesn’t replace missiles, the sounds of fires no longer resemble engine sounds, and the aircraft available for research now again display the button for selecting secondary weapons for a test flight.

Once again, many thanks for all your bug reports that you submitted using our special service.

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