System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Update 2.39.0.53
Ground Vehicles
- New ground training missions have been added that allow you to familiarize yourself with weapons and equipment:
- Laser rangefinder;
- SAM with IR seeker with uncaging;
- SAM with IR seeker without uncaging;
- Binoculars.
These new training missions can be found under Battles > Tutorial from the hangar. The laser rangefinder mission can also be launched after receiving this modification via the vehicle modification window.
- Dispersion fields from secondary fragments in AP caliber shells — the armor penetration of secondary fragments when a shell penetrates at the limits of its armor-piercing capabilities (for example, when a shell penetrates 284 mm of armor when its penetration capability is 286 mm penetration) has been increased. This means that in these cases secondary fragments will now penetrate more inside a tank and do more damage.
- Following the Roadmap: armor-piercing high-explosive (APHE) shells — the warhead now remains intact after the shell explodes, provided that the mass of the explosive is less than 1.33% of the mass of the shell. This means that in these cases, the warhead will now act as a mini-AP round inside the tank after the initial shell penetrates the armor.
- M830A1 — flight time until self-destruction has been increased from 6 to 9 seconds. (Report).
- MIM146, RB 70 Mk.2, BOLIDE — a bug that caused the armor penetration on non-normal angles to be lower than it should have been has been fixed. (Report).
- Spike LR2 missile — armor penetration has been increased from 700 to 900 mm. (Report).
- DKY-1, DTB-1, DTB12-125, 57х438 HE-VT, OTO HE-VT, 76/62 HE-MOM, kulsgr m/90, slsgr m/484, M822, XM884, M830A1, 3UO8 — the arming distance of the radio fuze has been decreased to 200m.
- OR-281U, BR-281U, BR-281SP, DKY-1 — external ballistics have been corrected. Source: “Таблицы стрельбы 57-мм Автоматической зенитной пушки (С-60) по воздушным целям».
- Type 16 (P) — wheel texture has been fixed. (Report).
Aircraft
- J-10A — an additional 800 liter drop-tank under the fuselage has been added. The underwing drop-tanks have been replaced from 800 liters to 1600 liters.
- A-7K — RWR has been changed from AN/APR-36 to AN/ALR-46. (Report). Source: A-7K Corsair II SAC - December 1986.
- A-7D — RWR has been changed from AN/APR-36 to AN/ALR-46(V). (Report). Sources: A-7D Corsair II SAC — December 1986, T.O. 1A-7D-2-1, 1st May 1991.
- MiG-21 “Lazur-M” — a bug that caused the drop-tanks to be missing in X-ray view has been fixed.
Naval Vessels
- Letuchiy — a bug where the 40 mm guns under AI control did not open fire on air targets has been fixed. (Report).
- HMS Barham — a bug where the AI-controlled secondary 152 mm guns attempted to fire at air targets has been fixed. (Report).
- IJN Myoko — a bug where the displayed in X-ray view reload time of the secondary 127 mm guns was underestimated, since it took into account the presence of a first shot stowage, which this ship does not have has been fixed. (Report).
Locations
- Incorrectly located bushes and small trees have been removed from the roads on the Poland map.
Interface
- A bug where the button to select secondary weapons didn’t display when doing a test flight for aircraft that are available to be researched has been fixed.
- A bug where it was not possible to create custom sights for tanks at ranks that were not unlocked yet has been fixed. (Report).
- A bug where it was not possible to move the second to last crew slot to the last position in the crew list has been fixed.
Sound
- CV9030FIN, CV9035DK, CV9035NL — have been given their own Scania V8 engine sound.
- Su-24M’s GSh-6-23 cannon — has been given its own firing sound.
- Ratel ZT3A2’s ATGM — has been given its own firing sound.
- A bug where bomb whistling sounds would sometimes not be heard by players on the ground in the impact zone has been fixed.
- A bug where nuclear strike warning siren sounds were sometimes not heard has been fixed.
- Fire sounds have been changed so that they don’t sound like tank or aircraft engines.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.