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Following the Roadmap: Safe Exit Zones for Aircraft in Ground Arcade Battles

We’re continuing to cover features from the Roadmap that we outlined at the beginning of the year. Today, we’ll be talking about safe exit zones for aircraft in Air Events in Ground Arcade Battles. Let’s take a look!

How it was before

Currently, after bombers and attacker aircraft have attacked ground targets during air events in Ground Arcade Battles, they usually have to spend the remaining time of the air event (usually about half a minute) doing nothing. Many pilots J’ed out of their aircraft or crashed them, therefore losing the reward for saving the vehicle. This also happened to fighters when all enemy aircraft had already been shot down.

In top-ranked battles, helicopters can also fly out into air events as well. The equivalent of a bomber is a helicopter with ATGMs, an attack aircraft is a helicopter with unguided rockets, and a fighter is a helicopter with machine guns or cannons without rockets.

Let’s take a look at the new system.

The new feature

To make battles more intense and give players the opportunity to get the well-deserved “Safe and Sound” reward for preserving their aircraft, we’ve improved the mechanics of safe exit zones and have added it to Ground Arcade Battles.

If you’re flying a bomber or attack aircraft (and their equivalents as mentioned above) and have used up your bombs or rockets, you’ll receive a message about the option to save the vehicle for additional rewards. An icon will appear on the screen indicating the safe exit zone and the distance to it. If you’re in fighter (and their equivalents as mentioned above), you’ll receive this message if there are no more enemy aircraft up.

The new icon is displayed at the height of your aircraft, and the exit is available at any altitude. If you’d like to, you can speed up the process by diving down as the exit is close to the ground as well!

All you have to do is fly to the icon. When the distance to it becomes 0, you’ll automatically leave your vehicle and receive the “Safe and Sound” reward, and along with it an additional random reward:

  • 1 to 3 air event points
  • 1 to 3 artillery strike points
  • 300 SL (with a Premium Account: 450 SL) up to a BR session of 4.3
  • 750 SL (with a Premium Account: 1125 SL) up to a BR session of 4.3
  • 1000 SL (with a Premium Account: 1500 SL) from a BR session of 4.3 to 7.7
  • 3000 SL (with a Premium Account: 4500 SL) from a BR session of 4.3 to 7.7
  • 5000 SL (with a Premium Account: 7500 SL) from a BR session of 7.7+

If your vehicles don’t have the Artillery strike modification, then you won’t receive this bonus. If you already have 1/3 or 2/3 artillery strike or air event points, and then receive 3 more points from the additional reward, then you’ll have 3 total points (the maximum amount possible), meaning the excess is not credited. However, if it’s possible to take a nuke carrying aircraft in the battle, the counter will continue to grow and in the described case, you’ll have 4 points for the bomber air event.

Other stuff is coming!

We’re continuing to work on the Roadmap points and will soon be announcing the testing of Research Bonuses for new nations.

Keep an eye out on the news for this!

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