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Today, we’ll be talking about changes to the post-pen effects for APHE shells used by ground vehicles that we plan to introduce into the game. We’re ready to show you what we have planned here, and at the end of this news post you can participate in voting for or against — whether there’ll be changes or not all depends on your vote. Let’s take a look!
Preserving fragments in the head part of the shell
First off, we’d like to tell you about a change that we consider necessary and will be implemented into the game without any vote. This change relates to maintaining the integrity of an APHE shell’s head after armor penetration. When an APHE shell explodes, its warhead is not subject to significant fragmentation and can cause substantially greater damage than the scattering fragments of the case and base.
The fragment of the shell’s warhead is significant in mass, can penetrate armor of considerable thickness, and at the same time also form secondary fragments when penetrating armor. This change will allow the warhead to better hit enemy crew members located behind internal partitions, such as the engine compartment bulkhead, as well as other modules along the shell’s flight trajectory that cannot be penetrated by small fragments generated from the shell exploding.
Increasing secondary fragments and high explosive damage
Due to a number of technical reasons, secondary fragments from APHE shells differ and are worse compared to fragments from regular, solid AP shells. When reworking fragmentation fields, we’ll enhance the secondary fragments of APHE shells to the level of solid AP shells.
The high-explosive damage from APHE shells will remain — it causes relatively little damage, affects the crew and modules inside the tank and has a damage zone in the form of a sphere around the detonation point of the shell. The diameter of the damage sphere of high-explosive damage is noticeably smaller than the scattering zone of secondary fragments.
Implementing fragment areas
Here are the changes that we’d like you to vote on, whether they’re introduced or not will be determined by community vote: scattering sectors of fragments from APHE shells.
When a shell explodes, three main fragmentation areas are formed, shown in the image below:
- The remainder of the shell’s head and its fragments.
- Fragments from the base of the shell.
- Fragments from all sides of the shell (the case).
When a shell explodes inside of a tank or armored vehicle, the shell’s head acts as a small solid AP round and may penetrate more internal modules. Alongside this, smaller fragments from the shell casing form a fragmentation cone and hit the crew and modules around the explosion point. We plan to implement both of these to the game.
*Translation (Pic.113): Scattering of the APHE shell fragments on impact
At the moment, we use a simplified fragmentation pattern for APHE shells in the game without segmentation into different areas. If we were to implement the proposed physically reliable sector fragmentation patterns for APHE shells, the post-pen effect of APHE shells will be more realistic. However, when hitting protruding modules, such as the commander’s cupola, the probability of crew damage would be reduced.
Reworking the post-pen effects of APHE shells can change the tactics of the game, making protruding weakened areas less vulnerable. However at the same time, post-pen effects after penetrating the hull of a vehicle due to the preservation of the shell’s head after the shell explodes will be increased.
We’d like to hear your opinion on this — share it in the comment field and vote Yes or No for the changes to post-pen effects in the poll!
In-game examples of the described changes
Here’s some screenshots of how damage to ground vehicles will be altered with the changes implemented.
Post-pen effect when penetrating the center of a tank without preserving the head of the shell (before) vs while preserving the head of the shell (after):
Before
After
Post-pen effect when the commander’s cupola is hit by a spherical spread of fragments from a shell explosion (before) vs hit with a physically reliable sectoral scattering of fragments from the shell explosion (after):
Before
After
We’re planning to give players the opportunity to test these changes in a special game event, as well as the “Protection Analysis” menu, before applying these changes to all APHE shells in the game. However, preparing this testing will require some significant time from the development team, so today we want to collect your opinions on whether you’re interested in switching to a more detailed damage model for APHE shells. So, shall we test it?
If you’re interested in testing, we’ll start preparing it and will host another voting on this change based on its results.
Comments (262)
Comments will be premoderatedPlease understand guys, If you don't vote yes gaijin will still improve the AP capabilities of the APHE, so It'll penetrate, cause AP damage and still explode like a bomb BUT with improved spalling damage. That's making APHE completely OP, more that It already is. Please vote yes so at least It functions more like an AP, like It should be, cupolla shots are fun and fundamental to some tanks but they are stupid in my opinion. BR or other changes will be nedded but it's better than OPHE.
People who are pessimistic about this, I ask for your cooperation still in voting yes. While I can't write out all my points about the change due to the character limit, I ask you to trust me that this change would be for the long-term betterment of the game. You have to understand that APHE overperforms since its introduction and buffing every other shell instead would just reduce the TTK so much, the crew and compartment part of the game would mostly be ignored. I ask for you to rethink.
I'm fine with this. While the effectiveness will be somewhat reduced based on where the penetration is, it should make post pen damage more reliable and predictable. The current state isn't particularly realistic and has bothered me a bit. I just hope we can also get HESH/HEP fixed following this.
I definitely want to see the proposed changes go through, but it will probably require a lot of BR adjustments for many vehicles. I don't expect those BR adjustments to happen over night, but I would like to see any projected changes for BR placement if possible.
we might as well shoot potato rounds at this point...nobody's gonna pen nobody
So many people are divided on this change, I personally like it but at the end of the day it's up to the devs to implement this.
I really like this idea, not only for the more realistic effects, but it could make heavy tanks more relevant *and* in the long run, shuffle some BRs around too!
there needs to be a test server run with those changes, voting based on just bunch of text and few pictures it isn't good, we need to experience potentially huge changes to the game before making any changes
Tiger H1 going to 5.7 after this one
any plans on looking at redoing the way ammo is cooked off? seems unrealistic that a apds setting off ammo from a tank that doesnt have standard shells but atgms or linked shells like 20/30mm.
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