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Today, we’ll be talking about changes to the post-pen effects for APHE shells used by ground vehicles that we plan to introduce into the game. We’re ready to show you what we have planned here, and at the end of this news post you can participate in voting for or against — whether there’ll be changes or not all depends on your vote. Let’s take a look!
Preserving fragments in the head part of the shell
First off, we’d like to tell you about a change that we consider necessary and will be implemented into the game without any vote. This change relates to maintaining the integrity of an APHE shell’s head after armor penetration. When an APHE shell explodes, its warhead is not subject to significant fragmentation and can cause substantially greater damage than the scattering fragments of the case and base.
The fragment of the shell’s warhead is significant in mass, can penetrate armor of considerable thickness, and at the same time also form secondary fragments when penetrating armor. This change will allow the warhead to better hit enemy crew members located behind internal partitions, such as the engine compartment bulkhead, as well as other modules along the shell’s flight trajectory that cannot be penetrated by small fragments generated from the shell exploding.
Increasing secondary fragments and high explosive damage
Due to a number of technical reasons, secondary fragments from APHE shells differ and are worse compared to fragments from regular, solid AP shells. When reworking fragmentation fields, we’ll enhance the secondary fragments of APHE shells to the level of solid AP shells.
The high-explosive damage from APHE shells will remain — it causes relatively little damage, affects the crew and modules inside the tank and has a damage zone in the form of a sphere around the detonation point of the shell. The diameter of the damage sphere of high-explosive damage is noticeably smaller than the scattering zone of secondary fragments.
Implementing fragment areas
Here are the changes that we’d like you to vote on, whether they’re introduced or not will be determined by community vote: scattering sectors of fragments from APHE shells.
When a shell explodes, three main fragmentation areas are formed, shown in the image below:
- The remainder of the shell’s head and its fragments.
- Fragments from the base of the shell.
- Fragments from all sides of the shell (the case).
When a shell explodes inside of a tank or armored vehicle, the shell’s head acts as a small solid AP round and may penetrate more internal modules. Alongside this, smaller fragments from the shell casing form a fragmentation cone and hit the crew and modules around the explosion point. We plan to implement both of these to the game.
*Translation (Pic.113): Scattering of the APHE shell fragments on impact
At the moment, we use a simplified fragmentation pattern for APHE shells in the game without segmentation into different areas. If we were to implement the proposed physically reliable sector fragmentation patterns for APHE shells, the post-pen effect of APHE shells will be more realistic. However, when hitting protruding modules, such as the commander’s cupola, the probability of crew damage would be reduced.
Reworking the post-pen effects of APHE shells can change the tactics of the game, making protruding weakened areas less vulnerable. However at the same time, post-pen effects after penetrating the hull of a vehicle due to the preservation of the shell’s head after the shell explodes will be increased.
We’d like to hear your opinion on this — share it in the comment field and vote Yes or No for the changes to post-pen effects in the poll!
In-game examples of the described changes
Here’s some screenshots of how damage to ground vehicles will be altered with the changes implemented.
Post-pen effect when penetrating the center of a tank without preserving the head of the shell (before) vs while preserving the head of the shell (after):
Before
After
Post-pen effect when the commander’s cupola is hit by a spherical spread of fragments from a shell explosion (before) vs hit with a physically reliable sectoral scattering of fragments from the shell explosion (after):
Before
After
We’re planning to give players the opportunity to test these changes in a special game event, as well as the “Protection Analysis” menu, before applying these changes to all APHE shells in the game. However, preparing this testing will require some significant time from the development team, so today we want to collect your opinions on whether you’re interested in switching to a more detailed damage model for APHE shells. So, shall we test it?
If you’re interested in testing, we’ll start preparing it and will host another voting on this change based on its results.
Comments (262)
Comments will be premoderatedAPHE is too powerful post penetration compared to AP shot - THAT is what needs addressing - this change appears to do nothing for that.
I feel like its a good change. It's more realistic and it's better for the game. Like SPANISH_AVENGER said, buffing isn't the solution. I don't want to be oneshot in my (Literally ANY heavy tank) just because you tap my cupola and that somehow causes my entire crew to disintegrate. That's not very fun. Currently, APHE is way too OP and needs fixing, and this update would provide a viable fix. As we know, solid shot WAY underperforms when compared to APHE, so this is a good change for sure.
I like the idea of this, I wonder if the side fragments will still maintain their forward inertia upon detonation, as I think they should. Also, I think overpressure needs to be looked at, as the system is far too binary and cheesy as it is, for both APHE shells of 200g filler and HE shells. Additional fragmentation of HE shells would be nice too, as of now they barley produce any since the addition of overpressure, but the servers should be able to handle it now, just like the naval HE change.
Finally, cupola one-shots will be gone forever. Pretty much everyone except the tryhards have to gain from this.
Now we just need proper HESH behaviour and we're set. Send it!
I don't believe that the fragmentation cones are a good idea as cupola shots and other similar shots are some of the most reliable (and sometimes the only) way to kill heavily armored vehicles frontally with less powerful guns. Think 75 Jumbo VS Tiger H1 US 76mms VS IS-1/2/Obj 248 Almost any APHE shell VS T95 M60s and M48s AMX-50 Foch, ETC you get the point
More realism is always a plus in my book!
Terrible change to ruin the only shell in game that isn't incredibly inconsistent, People who vote for it now will definitely regret it later as is the case in so many of these past votes
Yes !!!! I love this one !
What is APHE, my Churchill, Firefly, Auriga, Comet, Avengers, Challenger? if the APHE is so rare that there are not many in a department, why redo it?
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