- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
We’ve been made aware of many of your requests for smaller teams in Air Realistic Battles as 16v16 teams are sometimes overwhelming in terms of the number of missiles at once.
With the release of the upcoming major update, we’ll be adding an option to the Air Realistic Battles game selection window where you’ll be able to turn on smaller team sizes.
This mechanic works in the same way as turning on the option for night battles: if there’s enough players in the queue with this option enabled, you’ll have a chance of getting into an air battle with smaller team sizes.
When this option is enabled, you’ll have the chance of getting into a battle with smaller team sizes (min - max: 6 - 12) instead of a regular battle (min - max: 6 - 16). Further adjustments in the future are possible depending on how sessions go.
This will only be for aircraft with a Battle Rating of 10.0 or higher, where high-end air-to-air missiles are far more prevalent.
Thank you for your feedback on this and we hope that this option for smaller teams will make your experience in Air Realistic Battles more enjoyable. Be sure to enable this option with the release of the major update!
Comments (256)
Comments will be premoderatedWill we ever see 16x16 then? Since, for example, if you have 30 people with 16x16 enabled and one person with 12x12, we won't get 16x16 we'll just get 12x12. I fidnt mind 16x16.
good, give players the option. Also remove markers for enemy planes in ARB...
Will it have zone for boomers like f111 to boom?
"you’ll have the CHANCE of getting into a battle with smaller team" This is not enough - night battles are like this and still way too rare. The players don't just want a chance of getting in smaller battles.
Seems to me a few people are missing the massive caveat of this 'option'. "... you’ll have the chance of getting into a battle with smaller team" Good luck seeing the same 16v16 matches with MAYBE 1 in 7 matches having 12v12
“have a chance of getting into an air battle with smaller team sizes" does that means I will still getting 16v16 matches even with this option enabled? why not make it small team size only?
make it standard and put the 16v16 as optional so you would see 16vs16 would die in 1 week
IMO the biggest problem of 16v16 is that many players cant handle the overwhelming informations, making the situation too "random" for them that they cant even learn anything when they fly.
how does it determine whether to make a game of 12v12 vs a game of 8v8 or 6v6? based on prior experience I would guess it will constantly give matches of 12v12, since the normal matchmaker is set to "min - max: 6 - 16" but seems to always give you a match of 16 unless you are below rank 5. for example for the past 5 years I have never seen a match at rank 6-8 with less than 12 players per team despite the "6-16". how will this system ensure that matches do not skew heavily towards size 12 teams?
Quick question: If I use a 10.0 aircraft and enable this, would I be unable to get downtiers?
AceLionHunter, Downtier will drag you to battle with higher number of players.
AceLionHunter, Downtier will drag you to battle with higher number of players.
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