- For PC
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- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
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- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
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- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
One of the main features coming to the next major update will be the introduction of medium-range air-to-air missiles with active radar guidance, also known as FOX-3!
Not too long ago now, during open testing on the dev server, you had the opportunity to test medium-range active radar-guided missiles (ARH) in air battles. We’ve collected your feedback and statistics and are now ready to introduce these new weapons into the game in the next major update!
Medium-range missiles that have an ARH seeker are also known as “FOX-3”, a codeword used by NATO pilots to indicate that they had been launched. There isn’t just the FOX-3 codeword, as FOX-1 is for a missile with a SARH seeker, while FOX-2 is for a missile with an IR seeker. FOX-3 missiles coming to the game is an important development in modern air combat and marks a key change compared to missiles currently in the game. Previously, medium-range missiles with semi-active radar homing seekers (SARH) needed to illuminate a target until it hit, which put the aircraft that had launched the missile in a vulnerable position due to the need to keep the target locked until impact.
With an understanding of this shortcoming, at the start of the 1980s, advanced aviation powers began to develop a new generation of medium-range aircraft missiles. These were distinguished by the presence of an active radar seeker that didn’t require target tracking throughout the missile’s flight.
Good aerodynamics and the use of an energetically optimal trajectory with a climb and further exchange of potential energy for kinetic energy ensures a high launch range for ARH missiles. Unlike missiles with semi-active radar guidance, they operate autonomously and don’t require a constant illumination of the target by the pilot or the radar of the carrier aircraft. However when launching from longer ranges, it’s most optimal to track a target in TWS (Track-While-Scan) mode to provide radio correction. A common property of these types of missiles is a combined control method: the ARH of the missile is capable of capturing a “fighter type target” at a distance of 15-20 km, which allows the missile to be used at close range in a fire and forget format.
When flying over a long distance, before approaching the target at the capture distance, the missile is guided using an inertial navigation system, which can receive correction commands from the carrier. It clarifies the coordinates and speed of the target in the inertial guidance system, which is necessary to launch the missile at a maneuvering target. The missile’s autonomy in the final part of its trajectory allows it to simultaneously fire at several targets, including in the “fire and forget” mode, but for effective use it’s better to keep targets in the Track-While-Scan mode for as long as possible.
The success of an attack with ARH missiles depends on several factors. Despite the fact that false thermal targets are not a hindrance for this type of missile, they’re not always the ultimate weapon. The Radiation Warning Receiver (RWR) which is available to most modern aircraft will warn the pilot at the final section of the missile’s trajectory when the radar seeker goes into active mode (i.e. at a distance of 15-20 km). The main defense against medium-range missiles is anti-missile maneuvers — if the distance allows for it, perform a 180-degree turn to attempt to escape from it. To shorten the effective launch distance, use a barrel roll or the scissors and crank maneuvers. At short distances, only the “3-9” maneuver is effective. Sharply turn the plane to 3 or 9 o’clock along course with launching countermeasures.
The first medium-range missiles with ARH seekers will be the French MICA, Chinese PL-12, American AIM-120, Russian R-77, Japanese AAM-4, Israeli Derby and South African R-Darter.
These models are characterized by excellent maneuverability and high thrust. The dimensions of FOX-3 missiles allow for a large load to be carried, even on lighter fighters. The aircraft that will carry these weapons will be amongst the top fighters for all nations in the game, with the best aircraft in the game now having new tactical capabilities.
We’re all eagerly awaiting for the next major update so that we can try out these new missiles in action together with you!
Comments (29)
Comments will be premoderatedWhat about team sizes tho? It's a very important part of implementing ARH missiles. In the next devblogs?
I'm reaaaly looking foward to J-10A with PL12 I don't wanna use only TWO pl12 on J8F It turns like a brick, rudder is not working at all, and most importantly.. it's ugly
세르게이, i also want J-10. J-8F is not as good as J-10
developement question: have the wobbling of the missile while in flight been fixed? the maneuvering missile was shortening the effective range of the weapon, an issue that affected fox-3s during the last devserver and the current fox-1s and fox-2s in the game right now, has this issue been addressed?
And thus, a new era of War Thunder is upon us...
I know people have been hyping FOX3 for ages 3 but I don't see how it will be fun in actual gameplay especially in 16 vs 16
Question : Will the aircraft using FOX 3 be in the same battles as the ones that don't ? Moreover, will stock aircrafts that haven't unlocked these FOX 3 missiles (which, I'm sure, knowing Gaijin, will be at the very bottom of the unlockable modules) be sharing the same battles as the ones that do ? In short, how do you plan on balancing the acquisition and use of those missiles ?
Arghail, there is already Fox-3 in game and they are not separeted from the other
Arghail, They don't
Are we getting a reduction in the amount of players per game?
Will the multipath effect be tweaked? Players won't often use the mentioned anti-missile maneuvers if flying just above the ground is more effective.
*chanting* power creep, power creep, power creep!
I see a Fox-3 capable Su-27 there, would that happen to be a Su-27SM? Here's to hoping we're getting the F-15C and F-15J with their AN/APG-63(V)1 radar and HMD alongside it! Not to mention the addition of the AAM-4 has me wondering what the F-15J will get. The AAM-4 is usually compared to missiles like the AIM-120C-7, so I am curious to see how this is balanced. Will the F-15J get access to AMRAAMs as well? Will the USA and Russia get their counterparts (eg. AIM-120C-5/7 and R-77-1)?
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