- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Last week we showed you proposed changes and additions in the mechanics of armored vehicles - and invited you to vote for each of them separately. A total of 52,325 players took part in the survey - thank you very much for your interest! After studying the voting results, we made a number of decisions about the further development of War Thunder, and now we will tell you about them.
The overwhelming majority of those surveyed were in favor of introducing new modules and mechanics for healing crews in ground vehicles. Based on this, we will begin implementing these changes. Please note that the crew healing logic is planned to be introduced in the second major update of this year or even earlier, if possible. Adding new modules will be impossible for all vehicles in the game at once and will happen gradually. With each major update, some vehicles will be improved and receive new modules, starting with the most ‘empty’ models. Any new vehicle models will already be added to the game with the additional modules.
As for the introduction of the stun mechanic, more were against introducing this mechanic than were in favor, so we will postpone its development for now. Perhaps we will discuss this further in the future after implementation of the announced changes. It is possible that the implementation of new modules and their effects will make the problem of ineffective hits unimportant.
When voting on new fire sources, both those for and against the introduction of this mechanic were almost equally divided: the difference was about 2%. Based on this, we decided not to add this mechanic in the proposed form, when any penetration in the fighting compartment leads to one fire or another that leaves the ignition source tied to various types of vehicle modules. However, some of the modules planned for addition to equipment can be (and are in reality) real sources of fire - for example, a battery or a hydraulic drive system - so they can cause a fire when hit as currently happens when the engine or fuel tanks are damaged.
We hope you'll enjoy these changes in future updates to the game. And we will continue to move further along the Roadmap, adding new mechanics and, if necessary, conducting similar surveys. See you in War Thunder!
Comments (20)
Comments will be premoderatedIt would be wonderful to see a poll like this conducted for the future development of Air RB. (Team sizes, match lengths, AI development, objectives, a new EC mode, etc.)
House_of_Schmidt, War Thunder desperately needs EC to spice things up a bit. Standard ARB is a absolute joke and a bore atm
House_of_Schmidt, Ooh or RB ground EC
Thanks for listening us
games gonna get a lot worse, all you had to do was fix how rounds spall, instead of wasting dev time on adding new modules. Comman L gaijin.
pureshadow, Clearly the vast majority of players don't share your opinion so...
pureshadow, Nuh uh
Well, players as always love easy gameplay. But I play this game because it's more realistic than other tank games. It's sad that players are preventing the game from developing for their own benefit.
It might be interesting to turn IFVs in to "healers" by allowing them to transport extra crew to replenish the missing crews of allied tanks
Maybe it would be better to clarify for which battles there will be stun and concussion? Arcade fans, easy game fans will certainly vote against it.
I approve of the poll idea. But while I agree on the crew healing being needed. I do disagree on its current implementation and wished the polling offered options such as "yes", "no", "not in the proposed format" or a more nuanced answer. OR having a two stage poll : first you confirm that people generally want "some" crew healing system" and then conduct a poll on possible mechanics "healing over time", "healing on cap", "one full crew replenish" ...
When almost 60% of the "playerbase" vote against something it should not be postponed but off the table. Stun mechanics will force players to leave the game that is an indiscutable fact.
Just_another_Bob, Please read whole paragraph, not only one sentence.
This is great. Putting it to a vote is not perfect, it has flaws, but it is the best option. No stun mechanic is nice and some of the new modules catching fire is nice and I support it.
Thanks for listening community! That means big!
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