- For PC
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- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
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- Network: Broadband Internet connection
- Hard Drive: 95 GB
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- Memory: 6 GB
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- Network: Broadband Internet connection
- Hard Drive: 17 GB
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- Network: Broadband Internet connection
- Hard Drive: 95 GB
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- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Today we’ll be taking a look at the Severe Damage mechanic which was first announced last year.
Back in the first Roadmap, we spoke about a new aircraft destruction mechanic and made an article asking for your feedback. Ever since, we’ve been thinking through this idea and have been carefully designing it. Let’s take a look at what we’ve been up to, and when and where the testing of this new mechanic will take place.
The Severe Damage mechanic
Briefly, the severe damage mechanic simplifies the system for scoring an aircraft destruction and makes it more understandable and transparent: as long as an aircraft can theoretically continue to fight, it’ll not be considered as destroyed.
To destroy a plane you’ll need to hit its pilot or inflict enough damage so that its tail is torn off. For helicopters, the conditions for destruction are similar: knocking out the pilot or inducing a large accumulated amount of damage to the fuselage, which emulates the destruction of the main structure, in aircraft it usually leads to the tail being torn off.
All damage that significantly reduces the performance characteristics of an aircraft and can be formalized falls into the category of severe damage. Inflicting this damage means that you have most likely damaged the enemy to the point where their combat effectiveness is critically reduced. The enemy can still fight on, but their effectiveness depends on their skills, aircraft model, control method and the nature of the damage.
Severe damage to a plane is considered to be: destruction of all engines (or destroying one engine if there is only one left), destruction of all elements of the control system (or the remaining controls left), which makes impossible to control the ailerons, elevators and rudders, separation of more than half of at least one wing, and destruction of all horizontal stabilizers (or the remainder of the horizontal stab).
Severe damage to helicopters is considered to be: destruction of all engines (or destroying one engine if there is only one left), tail separation (except for helicopters with coaxial rotors), damage to the tail propeller’s control rod or shaft, which makes it impossible to control it (except for helicopters with coaxial rotors), destruction of any propeller shaft, and destruction of any transmission.
How rewards will work with this new mechanic
When you deal severe damage to an enemy aircraft, you’ll receive a new “Severe damage” reward. This reward is 80% of the reward for a destruction. At the same time in the statistics window, the number of enemy aircraft destroyed will be supplemented with a “+” symbol by the number of current severe damages. For example, the entry “3+2” means that 3 vehicles were destroyed, and 2 more were severely damaged and are still alive. When a severely damaged enemy is destroyed or they repair themselves, they’ll disappear from this column.
If you continue the attack and achieve the destruction of the enemy, you’ll receive the remaining 20% of the reward. Accordingly, the reward for severe damage and subsequent independent finishing off the enemy is equal to the reward that’s given for destroying the enemy without the severe damage mechanic (80% + 20% = 100%).
If you didn’t manage to finish off a severely damaged aircraft and they flew away, this status will remain assigned to them. If your ally finishes them off, the following will happen: they’ll receive a new message saying “Aircraft finished off” or “Helicopter finished off”, 40% of the reward for destroying the enemy and an increase in the number of destroyed aircraft in the statistics window.
When this happens, you’ll be shown the “A kill of a severely damaged aircraft / helicopter counted” message and the destruction of an aircraft will be counted in the statistics window, but without occurring an additional reward, since you did not play any role in finishing off this enemy, and had previously received a reward for your action. The overall reward when two players play a part in the destruction of an enemy is higher with the severe damage mechanic: 80% to the player that caused the severe damage, and 40% to the player who got the finishing off. As a result, both players will receive a kill in the statistics window for defeating the enemy, which is taken into account when unlocking camouflages and completing tasks.
An aircraft can only receive severe damage once: all subsequent damage by the same or other players can only be normal or critical damage, or will lead to the destruction of the aircraft. Therefore, the destruction of one aircraft can only be counted towards two players: the one who inflicted severe damage and the one who finished off the aircraft.
A new “Severe Damage” item will also appear in the summary at the end of the battle if you received at least one of these rewards in battle. In the detailed table for the tooltip for the “Destruction of aircraft” statistics item, a new column will be shown: “Finishing off”, which can take the following values: “Own target”, if you destroyed an enemy who was previously severely damaged by yourself (20% reward), “Ally’s target”, if you destroyed an enemy who was severely damaged by an ally (40% reward), or “—” if you destroyed an enemy without severe damage (100% reward).
Aircraft crashing with Severe Damage
If a severely damaged aircraft crashes, its destruction is awarded to the player who caused the severe damage. As soon as this occurs, they’ll receive the rest of the award.
Repairing severely damaged aircraft at an airfield
After successfully repairing an aircraft with severe damage at an airfield, the player who caused the severe damage will have this severe damage subtracted from their statistics (the issued reward will not be taken away). They’ll also not receive an increase in the number of destroyed enemies in their statistics, if after the repair, the battle ends and the aircraft crashes or is destroyed by allies.
After repairing an aircraft with severe damage, it can receive new severe damage again, as if it was a new aircraft having just spawned in.
Written off aircraft with severe damage at the end of the battle
At the end of a battle, all severely damaged aircraft will be considered destroyed — players in this state will receive the following message: “Written off due to severe damage”. A death in the statistics will be credited, and the player who caused the severe damage will be credited with a destroyed aircraft, where the rest of the reward will be given. This is done so that players with a severely damaged aircraft don’t try to hide and avoid combat in the hope that they’ll not be finished off.
Test this new mechanic and share your impressions!
So that you can familiarize yourself with the changes described above, we’ve prepared a special event for testing this new mechanic. These are available in the “Events & Tournaments” window. There are 3 events in total: initial ranks, Arcade Battles (Battle Rating 1.0 to 1.7), average ranks, Arcade Battles (Battle Rating 4.3 to 5.3), high ranks, Realistic Battles (Battle Rating 11.0 to 12.0). All events follow the normal rules of the specified game mode with the economy and achievements enabled (except Battle Pass tasks, challenges, and stages for the Sword of Justice event in order to avoid match-fixing battles as this test would be sparsely populated).
Events are available from February 20th (11:00 GMT) until February 23rd (11:00 GMT).
We welcome all of your feedback on the Severe Damage mechanic in this forum thread.
Comments (51)
Comments will be premoderated“Mission Kill” is a much more accurate and better way to describe the mechanics of this new system. Aircraft that is so damaged, leading to a crash (fully destroyed) or needing to return to base. Therefore, unable to complete/perform its mission.
KB-1 Kenobi, You’re right, they should use that terminology. Hopefully they will change it when the mechanic is fully introduced.
KB-1 Kenobi, You’re right, they should be using more accurate terminology to improve immersion. I hope that they change this when the mechanic is implemented.
How does this affect damage models though? I speak for bombers because more times than not the entire tail will fall off or the rudders/ailerons will get blacked from 1 small arms fire pass and the bomber will go into a nose dive. When historically it was very very hard to shoot down a b17 or B24. The gunners don't automatically shoot back in RB either. I think a rework could be in order soon to make bombers better. (Also finalizing the cockpits that have been in game for years would be nice)
SatansHomieEdge, It was not very very hard, thousands were shot down.
I love this mechanic as presented! At last, the final solution to “kill-stealing”. QUESTION: Would you consider implementing a similar system for Ground Battles? For cases where, for example, you destroy both the mobility and firepower of a tank, thus rendering it incapable of fighting or escaping, but a teammate finishes him off.
This sounds like a great mechanic. Win-win for all players and the people who no longer have to hear complaints of kill-stealing.
Why does surviving with severe damage count as a death? Some of the coolest matches are surviving with critical damage.
I love this mechanic as presented! At last, the final solution to “kill-stealing”. Would you consider implementing a similar system for Ground Battles? For cases where, for example, you destroy both the mobility and firepower of a tank, thus rendering it incapable of fighting or escaping, but a teammate finishes him off.
A question about the premise "as long as an aircraft can theoretically continue to fight, it'll not be considered as destroyed". Wouldn't it be contradictory then for gunner-centric aircraft to consider them unable to fight when the pilot is hit? In such cases it's the gunners who are responsible for inflict damage on the enemies, and their ability to contribute to aerial combat is independent of piloting circumstances. A drifting aircraft can still be lethal as long as the gunners can fire...
I think having a realistic battles event for Rank IV fighters would make most sense to test this out or at least jets without missiles
Thanks gaijin for adding a way to test it before it’s implemented in live matches
Could be nice to not see any more Ka-50/52 flying after getting destroyed without their tail
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