- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
We’ve got some news to share with you. From now on, we’ll be using a brand-new event cycle where events will start almost consecutively and will (wherever possible) be tied to real-life events.
In addition to this, each event — except the Winter event and some cosmetic only events — will only have one vehicle dedicated to them. Every event will last on average 12-18 days, where when it finishes, there’ll be a small pause of a few days until the next one begins.
The first event in this new cycle is due to start very soon — keep an eye out for all of the details surrounding this on January 25th.
Since each event will only have one vehicle, today we’re announcing the first three: the first event will have a Tank as the main reward, the event after will have an Aircraft as the main reward, and the event after a Naval Vessel, where events will follow this general cycle throughout the year.
Each event will be mission points based to earn tasks, where the amount of mission points required to obtain each task depends on the vehicle’s rank. The required amount will range from 35,000 to 45,000 mission points for each task (usually per 2 days).
That’s about it! If you’ve got some questions, we’ve got some answers. Check out the FAQ that we’ve prepared.
Q: If each event will only have one vehicle, will there be ground, air and naval vehicle rewards in the future?
A: Yes. As mentioned in the news, the first event will be dedicated to a tank, the event after will be dedicated to an aircraft, and the one after, a naval vessel. Afterwards, a repeated cycle of each vehicle type (in most cases) will occur.
Q: With this format, does this mean that there’ll always be events throughout the year?
A: Yes. However it depends on the month and when events finish or start, but generally there will be 2-3 days of no events until the next event starts. The longest current gap planned is almost 1 month in the summer until the next one starts.
Q: Why have you chosen this format?
A: Based on player feedback, we want to provide players with ways to obtain all vehicles in events rather than only a select few. With consecutive events, players will be able to obtain vehicle types they want and miss vehicles they don’t want.
Q: Does this mean there’s no more crafting events?
A: Yes. Crafting events in their previous format will no longer be a thing in War Thunder.
Q: Will the types of vehicle rewards change compared to how old events worked?
A: Each event will only be dedicated to one vehicle (with the exception of the Winter event). The type of vehicle in each event will be a mix of high, medium and low tiers, where the required number of mission points, tasks and stage purchase cost will vary in each event depending on the vehicle’s rank.
Q: Will events tied to real-life events have related cosmetics?
A: Yes, where possible. When an event is tied to a real-life event, it will have related cosmetics too. However, not all events will be tied to something — it will be tied wherever possible. If it’s not possible, the event theme will be something unrelated, and random.
Got any more questions? Let us know in the comments and we’ll do our best to answer them!
Comments (22)
Comments will be premoderatedIf you are really going through with this, please consider lowering the mission score points to 10-20k per task. Make it a fun activity in your game instead of the toxic grind that every match during mission score events is.
with all respect this sounds terrible. many of us have jobs and lives and already struggle to find the time for the standard events, if we even can. now making that same grind constant and in some cases worse with 45k tasks? this is working up to be one of the worst possible changes to events in the past couple years if it stays how this announcement outlines it. 20k should be the absolute maximum for the tasks especially if the events are constant year round. we have lives. please reconsider.
Oh great, now we wont get any breaks in the grind at all. Some times I truly wonder what the people at Gaijin HQ are thinking. I can only speak for myself but I truly believe that the "oldschool" task events where the best for everyone, less grind over all and it was easier for the average player to complete. Not like todays events that makes getting a mark of distinction into a fulltime job for even the most skilled players.
One thing i would like to see on occasion is a repeat vehicle from old events thrown in the mix with these, would be a great way to add a break for people who have them and want a break while letting people who don't have them another chance to get em.
NO! Too much grind as collector!! Why you try to milk us so hard..
with the events being concurrent with minimal downtime I would expect them to be more frequent as well than until now, can we therefore expect some re-runs of old event vehicles as a filler between new ones?
Jesus, the grind is upon us.
I love the changes. Would it be possible to add a star (2 extra days; no extra reward) to each vehicle as breathing room. I know it might be too much to ask but during these events, real life matters could appear. Given the two extra days it would be possible to obtain the vehicle without problems. I think that would greatly improve the quality of life of the events themselves.
We'll see how it works in practice. However, I hope that you will not give up on short unique events that were very original and were completely separate game modes. I mean e.g. Battle of Atlantic, Atomic Thunder or Tailspin.
So can these event vehicles be traded in the market?
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