- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
We’ve seen a lot of topics regarding the armor of the Abrams series of tanks, more specifically the presence of DU (depleted uranium) armor, and so we’d like to share our data on the subject.
Most sources on radiation safety clarify that the only threat to personnel is posed from armor packages in the cheeks of the turret. The M1A2 Abrams in War Thunder has uranium armor in the turret cheeks.
We’re aware that several experimental vehicles of an unspecified modification of the Abrams were equipped with reinforced DU armor in the hull. However, even though armor was reinforced on these experimental variants, we have no sources that clarify which specific versions of the Abrams these were, and as such can’t confidently state that any of the Abrams versions we have in War Thunder received this specific hull armor reinforcement.
The documents presented in the reports we currently have don’t provide clear evidence of DU armor being present on the M1A2 SEP V1 or M1A2 SEP V2 modifications. A significant increase in mass which would accompany strengthening the armor with high-density fillers is also not observed in the SEP V1 or SEP V2 versions.
Additionally, a significant weight increase from such an armor package would lead to overloading the first pair of torsion bars, which already are under an increased load on the M1 series due to the placement of the frontal armor being positioned significantly far towards the front of the hull, as well as the large armored fuel tanks either side of the driver.
The implementation of low-density mass-efficient fillers would inevitably require an increase in size, which is not observed on the serial modifications of the M1 Abrams.
We’d also like to leave a comment on the sources that players cite as evidence about the use of depleted uranium for the M1A2 SEP.
Боевые машины Уралвагонзавода. Танк Т-72 (Combat vehicles of Uralvagonzavod. Tank T-72)
This book cannot be considered a reliable source, especially for modern Western vehicles. The authors wrote this book shortly after the SEP came into service, the written information is more speculation and guesses on their part. This book also contains errors for the characteristics of Soviet tanks in comparison to other open source data available.
MATERIALS LICENSE from U.S. NUCLEAR REGULATORY COMMISSION
Licenses to work with depleted uranium in the hull of the M1 Abrams series of tanks may apply to those experimental vehicles, for example 5 vehicles located at the tank school. These documents do not describe whether there was depleted uranium in a particular modification of the tank.
M1 Abrams Main Battle Tank, Owners' Workshop Manual
This publication does not directly indicate that the M1A2 SEP or M1A2 SEP V2 had depleted uranium armor added to the hull. Only general words that the changes achieved on the M1A1SA were implemented on the M1A2 SEP V2. In addition, this source is secondary; other independent secondary sources are also needed.
The Army's Future Combat Systems Program and Alternatives
Only the use of third-generation uranium armor is mentioned, but there’s no confirmation that this armor was located in the body of the M1A2 SEP, and what exactly the “third generation” consisted of.
If we consider other projections, possible changes to the armor of the Abrams over its various modifications may not have directly resulted in an increase in the actual protection of the armor itself. These changes could rather have been aimed at increasing the armor filler’s survivability upon impact (which is an element not currently modeled in the game). Because of this, without hard numbers and solid facts confirming a tangible increase in protection, we can’t alter the protection currently offered by the armor on the M1 series.
However, this is not the end of our attention on the Abrams, as we’ll continue to look at all declassified and publicly available information we can regarding its protection — we fully appreciate the discussion. If in the future an increase in protection can be validated and corroborated from available sources, we’ll take action on it.
Thank you to everyone in our community for your attention on this topic and for all of the discussions you’ve brought forward, we hope that this devblog has managed to provide useful information and clarify our outlook on the Abrams currently.
Comments (22)
Comments will be premoderatedThere were at least 5 Hulls that had DU armour and seeing as Tanks/Aircraft are added that arent even in service yet or were just prototypes. I dont understand why you cant add it for the abrams that is struggling at top tier. Or add tanks like CATTB, Thumper or M1A2 SEP V3.
Cool article very informative. A friend who was gunner in the Abrams in 2008 also told me it can be easily penetrated… that’s why it was made to hide defilade behind a burn and only have the turret visible
DU armor on the Abrams is still a heavily classified piece of intelligence. As much as as it sucks to to not have, it makes sense that without a reliable source of public and declassified material you cannot accurately implement this feature.
This is an amazing piece of information! Thank you for sharing the decision-making process based on your sources with us in a transparent way. I strongly believe that it would be greatly beneficial to have more of these devblogs shared with us frequently. Thank you for your hard work in making War Thunder the best it can be. The reason I love War Thunder is due to its historical accuracy and the most realistic gameplay. You have further strengthened my confidence in the War Thunder team.
The first road wheels and first pair of torsion bars were often the first things to need to be replaced because they were heavily overloaded and the miles put on them along with the bouncing would pretty much destroy them after a few hundred miles in Iraq.
I love when you share your thoughts and explain your development process with us! Keep it up!
I'm pretty "depleted" by all the arguing over a tank
Do Gaijin considering making improvements to Israel TT?
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