- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
It’s currently the height of World War II. Battles are raging on all fronts, including the Atlantic Ocean, where the most critical supply routes cross.
Welcome to the Battle of the Atlantic event, which pits two teams of players against each other in asymmetrical ship and submarine combat!
When: From November 3rd (11:00 GMT) until November 13th (11:00 GMT)
Earn points in the special mission, unlock stages and receive prizes!
The prizes
Check out the following prizes!
How to get these prizes
Each stage is unlocked by completing two tasks: 1500 mission points for the USA and 1500 mission points for Germany.
Stages change every two days at 11:00 GMT: November 5th, 7th, 9th, 11th.
For 1 stage: Random decal.
For 2 stages: “Carley float” fleet decoration.
For 3 steps: Random decal.
For 4 stages: “Emergency Buoy” fleet decoration.
For 5 stages: “Laughing Swordfish” decal, “Submarine Captain” profile icon and “Battle of the Atlantic” loading screen.
For those of you who complete 5 stages, you’ll be able to continue using the “Battle of the Atlantic” loading screen in the loading screen filter after the event ends!
- You can track the progress of completing tasks by clicking on “Nickname → Achievements → Battle of the Atlantic.”
- If you did not manage to complete a stage on time, until November 16th in the achievements window, you’ll be able to purchase stages using Golden Eagles and receive the corresponding prizes.
Attacking
The attacking team uses the customized German Type VII Submarine, which is armed with 10 torpedoes in bow tubes, and 11 mines launched from stern torpedo tubes! In addition to this, two twin 20 mm cannons and one 37 mm cannon. Submarines are unreachable for depth charges and detection at great depths. On the surface, they’ll have great visibility range and can move faster, but here they’ll be highly vulnerable and easily detected by the enemy.
For a submarine to attack, it’ll need to be on the surface or at the depth of its periscope. Look for targets through binoculars or with the periscope and identify — keep your crosshairs on the ship, as this will allow you to calculate the lead for attack. You can also launch torpedoes, which is possible at a depth of up to 20 meters as well as contact mines down to a depth of 60 meters!
There are three types of views available for submarines. You can use the third-person camera at any depth, however it will not allow you to begin calculating torpedo fire. When you submerge to a depth of 7 meters, you’ll be able to raise the periscope and observe the surface through it. If a submarine is in motion and you have your periscope raised, it’ll be easier to spot due to foamy water forming. The periscope is not too high above the surface of the water, but is still safer than binoculars that can only be used on the surface. However, binoculars have the best zoom and highest vantage point, so choose wisely!
Remember to keep in mind the noise level emitted by your submarine! The higher the speed, the higher the noise level. A stationary submarine can only be detected when in close proximity, while a submarine at a depth below 60 meters cannot be detected at all!
Therefore when playing in your submarine, make sure to find the right balance between safety, speed and precision in attacks.
Defending
In this event, the convoy is defended by US ships, specifically the USS Tacoma frigate and the USS Fletcher destroyer. Both can respawn at dynamic points around the convoy cargo ships and use any method available — depth charges, guns, torpedoes and good old ramming speed to defend against the attacking wolfpack. Having accumulated the required amount of spawn points, defenders can fly out in an anti-submarine aircraft to help defeat submarines from the air too!
Defenders can detect enemy submarines both visually, for example at longer ranges if it’s on the surface, or if it has its periscope raised as well as with the help of special equipment. Using a hydrophone will allow you to obtain the bearing and approximate distance to a submarine based on sound, but not depth. The faster the enemy submarine’s speed is, the greater distance at which it can be detected. At a short distance around the ship, sonar works — it can detect a submarine at depths down to 60 meters and will show you its silhouette!
Good luck and have fun in this challenging naval battle!
Comments (70)
Comments will be premoderatedWe are keeping a close eye on the results of the battles at all times and adjusting the settings. We have changed the number of players in the teams to make the gameplay more balanced. Catalina spawn cost has been increased.
so the event has been out now for 2 hours and it is not balanced at all, every single game i've had the destroyers have won. as a submarine you barely get any score (and thus progress) for doing the objective and sinking the merchants and the destroyers are basically cheating with how easy a job they have
This is a great idea but exicuted with many flaws. You have to have the opertunity to set up your controls before you launch into a battle and they should be similar to regular ship controls. Flank speed or all stop is stupid on so many levels. Subs attack from ambush and going at flank at periscope depth is moronic. Torpedoes have gyroscopes to bring the fish to the desired course after launch. And so much more. I'm speaking from experiance as I have some 17 years of submaring experiance.
So no swordfish Mk.2? D: (i am happy for sub tho and as a german main im even happier)
Hmm, one potential future issue here, in both this event and WT Mobile subs are only known by their class name, which is oddly inconsistent with everything else. Naval started like this (only class names) back in the day, but that was changed to proper individual ship names years ago. The WT Mobile Balao-class even features a hull number, IIRC she's USS Bowfin, yet still just named "Balao-class" in the game. Hopefully this can be fixed if/when subs come to the main game.
THis looks spectacular. Thank you WT Devs,
Remember to add interior view even if "placeholder" for submarines when they will be out for real. I hate water depths and def. will not sit in dark waters in 3rd person, so give me ship interior 1st person dont care how low poly and inaccurate it would be.
the sub matches are entirely one sided towards usa as the spawns are far to close to not broadcast your location immediately on spawn
They are not one sided now. We are close to 50/50 in W/L now.
Oh hell yeah, This be giving Das Boot vibes for sure!
Finally, showcase all the vocals we worked on!
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