- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
While you’re waiting for the Kings of Battle major update to install, we’re going to be talking about some of the new features and mechanics that have arrived alongside this update that you might have missed. Let’s take a look!
Armor-piercing bombs for several aircraft!
A new type of bomb has been added to several aircraft: Armor-Piercing bombs! Historically, this bomb was specifically designed to destroy fortified targets, such as ships, bunkers, coastal defense structures and so on. Due to its different design and principle of fuze operation, armor-piercing bombs detonate after penetrating a certain armor thickness. In the game, these bombs are effective in destroying larger ship compartments that may include magazine storage areas, fuel tanks and engine rooms, which are usually protected by an armored deck.
The full list of armor-piercing bombs that have been added to several aircraft is in the major changelog, click here to see them.
Damage from separated discarding sabot!
Discarding sabot is an important part of APFSDS and APDS shells, as it transfers the necessary kinetic energy to the core dart, and is often made of hard metals. Therefore in this update, we’ve completely modeled discarding sabot! This means that when firing an APFSDS or APDS round, discarding sabot can travel up to 1km and penetrate thin armor, kind of like buckshot from a shotgun. This can be handy when firing at light targets where the core dart flies through an empty part of a light tank — pieces of discarding sabot may also penetrate and hit important module parts, or even scrape a crew member and knock them out. Check out the video below of this new mechanic!
Improving “Fire and Forget” missile guidance!
Previously, anti-tank guided missiles (ATGMs) with the “fire and forget” principle targeted the center of a tank silhouette — as a result, these missiles often failed to hit critical components. In this major update, we’ve introduced a small aiming error, which will increase the likelihood of these missiles hitting other important internal components located near the center of a ground vehicle.
Multi-Functional HMD for F-16 jets!
Thanks to your feedback, we’ve introduced a highly sophisticated and detailed Multi-function Helmet-Mounted Display (HMD) system called the JHMCS (Joint Helmet Mounted Cueing System) which is used on the F-16C Block 50 and F-16D Block 40 (Barak II).
Now, a HMD can be activated using a dedicated button and doesn’t just activate automatically during missile launches, and capability for radar cueing through the helmet system has been added. A HMD will provide you with information such as current G-Forces, indicated airspeed, line of sight heading, line of sight (the crosshair), the current designated ground target, altitude in feet and the direction of infrared homing for air-to-air missiles (if the indicator is crossed out, the IR seeker is out of the HMD display).
A HMD also displays information about the onboard radiation warning system, which includes the name of the radiating source, the direction to the source indicated by a diamond, and the line of sight relative to the aircraft, shown as a missing arc on a circle. In addition to this, you can now stabilize the targeting system by simply looking at a ground target and pressing your key. These are the best electronics for those of you who love the F-16, and we hope you’ll appreciate them!
- Radar Warning System source signal:
- name of the vehicle.
- signal direction — diamond.
- view positioning — a gap in the circle.
- Current G-force.
- Indicated air speed, kn.
- View direction.
- Crosshair.
- Acquired target (when strikethrough — the target is out the HMD).
- Altitude, ft.
- Seeker direction (when strikethrough — the seeker is out of the HMD).
Comments (40)
Comments will be premoderatedWith this update was the ability to finish researching a vehicle with GE get removed? It seems like its only possible if you use GE for the entirety of the research
To expand on statements from other commenters, the discarded sabots are aerodynamically unstable and basically start to flip as they separate from the subcaliber munition. They continue to pivot and basically turn 90 degrees to the airflow and the resulting drag not only causes them to slow down rapidly, but the instability causes them to fly in random directions. Also the shell can be loaded into the smoothbore barrel in any orientation so the sabots could originally separate to any directions.
About the "Skill Bonus" do i see it right that if you have Prem and Prem Tank you get less % of it than playing a non prem or not having a Prem Acc? The more you pay for premium services the less you benefit from!?! For 9Kills+ (100%) you get more xp: In () some end result with 100% skill bonus values behind it from my calcuation, skill bonus was 3303xp Prem Acc + Prem Tank ≈ 25% more xp (16.730) Prem Acc = 33%more xp (13.373) Prem Tank = 50%more xp (10.016) None = 100% more x...
What about fixing the KF41's APS? Why do the Hungarian helicopters not get their own branch? Instead we get some fairly unrealistic discarding sabot. :\
Fantastic stuff! I'm so happy Gaijin FINALLY implemented the AP bomb penetration mechanics they talked about years ago (better late than never). However, and please correct me if I'm wrong, didn't Japan used to have a myriad of AP or SAP bombs for various aircraft that were removed because they were pretty much useless in the old meta? If so, now is the time to reimplement them, but I only saw one Japanese bomb mentioned in the changelog, and only for the G8N. What gives?
when severe damage
Sabot sould not go further than 100 meters. When the Sabot disconnects from bullet, encounters heavy air resistance.
Submit a complaint