- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Based on the feedback from the YouTube community and from content creators, as well as after analyzing the occupancy of players in sessions of specific ranks, we have decided to make changes to how the matchmaking works and will implement them in the near future (without additional announcements).
Additional settings will be added to ground RB in sessions of BR 9.3 and above that will make battles of top ranked vehicles more intense but will slightly increase the average waiting time of finding a battle. When a player selects a session and joins the queue, the matchmaking system takes many factors into account. Now the number of players in battles on large maps will on average become larger than before, although waiting times might somewhat increase. We’re also looking into an option to change matchmaking settings depending on the number of users in the game; this will possibly let us achieve a more comfortable waiting time for the battle to start, as well as improve matching quality, leading to more players joining battles.
Similar changes have already been made in air RB in March this year. We hope you will appreciate this improvement in ground RB as well, and after the implementation of these changes we will continue to monitor matchmaking closely and will make necessary adjustments in real time if necessary.
Comments (77)
Comments will be premoderatedWe have thoroughly tested this change on dev-servers before implementing it, but in case you have any feedback or issues - please be sure to let us know in comments, thanks!
...More players? ookay, no idea why that would improve anything honestly. The problem with high tier is that 80% of your players are under level 60 and only spawn once in their top tier premium then leave. Adding more people to the match wouldn't help anything IMO.
please make it 11.7 only , dont want premium spam to be even more severe
thats great :)
One of the biggest issues facing top tier, and even 7.7 onwards is how easy it is to camp many spawns from a distance, on big maps that otherwise suit top tier like fields of Poland fast MBTs with LRFs quickly position themselves to shoot in to the 2 or sometimes even 1 spawn. Needs to be at least 4 spawn points at these BRs.
NO NO NO!!!!! If anything this will be WORSE. Game modes will do better with less players to deal with and make it more 1:1 Combat. Not dealing with 4 people coming at you from all sides.
And let me guess.. you guys are not gonna consider how tasks are affected by this, right?? You know, the "be top 3" kind of ones? They'll get much harder with more people in the matches...
Overall I like that idea but now that the range of vikhr missiles is from what I heard going up yo 12 km, it would be about time to increase the range on SAM systems rather than decrease like on the ADATS
ngl would love this in mid BRs along with return/addition of some large maps/map variants like red deserts especially above 3.3/4.0 BR even more so in modes like AB that didn't have some map versions.
This is some huge amount of more transparency than before... I LIKE IT! :>
bust out the 32v32 tank battles thats gonna be funny
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