- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Based on the feedback from the YouTube community and from content creators, as well as after analyzing the occupancy of players in sessions of specific ranks, we have decided to make changes to how the matchmaking works and will implement them in the near future (without additional announcements).
Additional settings will be added to ground RB in sessions of BR 9.3 and above that will make battles of top ranked vehicles more intense but will slightly increase the average waiting time of finding a battle. When a player selects a session and joins the queue, the matchmaking system takes many factors into account. Now the number of players in battles on large maps will on average become larger than before, although waiting times might somewhat increase. We’re also looking into an option to change matchmaking settings depending on the number of users in the game; this will possibly let us achieve a more comfortable waiting time for the battle to start, as well as improve matching quality, leading to more players joining battles.
Similar changes have already been made in air RB in March this year. We hope you will appreciate this improvement in ground RB as well, and after the implementation of these changes we will continue to monitor matchmaking closely and will make necessary adjustments in real time if necessary.
Comments (77)
Comments will be premoderatedWe have thoroughly tested this change on dev-servers before implementing it, but in case you have any feedback or issues - please be sure to let us know in comments, thanks!
what if i want big maps and less players? theres already enough to face 4-5 KA50 every match... top tier is the last place that needs more players per match. no skill just chaos
I think what they are eluding to is longer bigger matches like an EC but with more players. That way the individual Ka50 guy is getting swatted by the guy who is driving the Mig29 or whatever and he has to worry about the guy like me who likes to play AA etc half the match i wait for that moment i can smoke a plane.
The march air RB changes weren't needed. Now the place is too croweded. Put it back at 12 players max. Other than this, way you go.
I like more players, I just think bases and ground targets should be spread out more.
Really nice change! However with more players at top tier, theres the issue with having a lot more "new" players/new to a nation players that bought a single premium vehicle and only have 1 life. A suggestion I would have is adding a 2 spawn system for premiums so that these players can respawn and not cause their team issues via dying once and leaving the game, akin to when the M51 was added and had 3 spawns before the tree was added.
You hit the nail right on the head there. That is also a huge problem with naval because there is no incentive to keep going. They bring in one ship usually a Moffett or a Helena and if they die they leave. And they were usually using a bot to run it to begin with but the whole one and done is so frustrating.. Maybe if they gave incentive or penalties for leaving a match early other than cooldowns or whatever would help.
Still has 3 spawns but i agree, another thing could be premiums having infinite backups (so you can spawn a second time) but i dont know if that yould be too biased. I mean that could be an actual solution without disadvantage for F2P players.
Maybe it's just me, but top tier ground RB has always been hectic, so adding more players seems like a weird decision. Hopefully though with the changes to maps, and bigger maps getting preferential treatment at top tier, it'll make the issue of players leaving quickly a smaller issue :)
IDK about you but players don't want bigger maps in the sense that its too long driving and then dying.
Bigger teams in top tier air rb didn't fix any of the core issues and some players want smaller matches back even though those have issues too. I think many players will agree we not only need this change but to also decompress decompress 9.3 up u can fix some gameplay issues and make battles more fair and intense! You are already making queue longer anyway and most players are fine with that anyway. I hope it can be rolled back if players dont like it and not forced in.
Make it like BF, decent size, not too big, and full of players.
The best first step would be reducing BR matchmaking to +/- 0.7 globally. Uptier problem applies to every BR in game especially for higher BRs, f/e 8.3 vs 9.3 when heat-fs/early apfsds, no stab, no thermals are facing stronger apfsds, stabs and thermals. Similar problem is between 6.7-7.7 when WW2 vehicles are facing cold war ATGMs which is very well known problem. Max 0.7 BR would reduce that problem and queue time wouldn't be prolonged much I guess. I propose to make test weekend for that
This sounds like a great change, something the community has been asking for for a long while!
The more the merrier as they say : )
fun fact: no
I highly aprecciate this, i thing thats a good step.
nice! I think we're heading in the right direction.
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