- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Friends!
Ten days ago we asked you to share your key suggestions and complaints about the game in a special survey. As a result, we received 14,562 player submitted entries - many of them being very constructive. It is a very impressive number! Some submissions made a few pages of well organised bullet points. We are very grateful for such active support for the project and a desire to help us make War Thunder better!
It is very difficult to process such a great amount of information. But we managed to isolate most of the repeating points and are already working hard on them.
Economy and progression
More than 90% of feedback entries touched issues with economy and progression. The majority of them were: repair costs and the ability to pay for it by being active in battles and performing specific actions. Including rewards for assisting enemy kills, kill-to-death ratio, point capturing in a team, repair and other help to teammates plus many others. A separate layer of concern was expressed about the time needed by new players to progress all the way up to the top-tiers.
About one third of players are concerned with the current BR distribution and methods of assigning BR to a vehicle. As well as about the BR ranges of vehicles in battle.
At least 4% of players also paid special attention to such topics as the need to purchase modules, the possibility to have free - perhaps lengthy but free - repairs, and many suggestions in not modifying or significantly rebalancing premium vehicles.
All in all, we understand these concerns and will try to encompass ideas on most of them in the upcoming economy roadmap we promised to publish by June 14th.
Gameplay
About 10% of players also took time to share their ideas and observations about various gameplay issues in War Thunder. We are still assembling the full picture of those thousands of points, but have already focused in some of the most repeated ones:
Locations. Especially their size and how susceptible they are to being shot-through in Ground battles. It is a very important topic. We have tried to study our maps over a long time, creating special tools like ‘heatmaps’ of deadly shots together with the player system of likes and bans. With the game growing and many new vehicles added many maps demonstrated either new issues, or older ones became too significant.
We are already engaged in reviewing and ‘polishing’ all locations - and it is sure to be part of the upcoming game improvements.
Many of you spoke about the inconvenience of night battles. Though we already tried to make some improvements there - like lowering their appearance probability, addition of illuminating shells,- it turned out not to be enough. We will also look into new solutions here.
Some other given complaints were about aviation streaks in Arcade Ground battles, ideas how to improve voting mechanics for favourite maps, and ways to improve the survivability of stock vehicles both in ground and air battles.
The was a separate pool of ideas related to PvE modes and ways to improve their gameplay and attraction.
Naturally we received literally thousands of ideas on specific vehicle models, modules, weapons and features. It is impossible even to list them all here. Which is actually good - since War Thunder is a game about military vehicles, so it is expected they are in the focus. We are carefully studying all feedback and will try to look at it from a fresh point of view.
As mentioned, we are still in the process of analysing all of the survey entries and picking up more and more points from these worth examining and doing some extra to work on them. Currently the survey form is closed, but we will continue to make similar general broad feedback polls on the game in the future again. We will also continue to actively listen to your feedback on the forums. Our plan is to conduct such intensive ‘general questions and suggestions’ sessions at least once every 3 months.
Some of your suggestions can be put in the game quite quickly - and War Thunder game design and development teams are already working on them. Some will require a more complex approach, and we will plan for them in our roadmap. We will also cover more about these in the news for the game. So since we are planning to release a large economy and progression changes roadmap by June the 14th, we hope to meet many of your wishes on the above mentioned issues there.
By the way, we have just published a detailed Q&A for video content creators, you might find the answers interesting and relevant to some of your points in them (link).
Conclusion
Once again, thank you for taking the time and effort to share your thoughts! We have always tried to pay attention to your feedback, but getting such a massive pool of information from players all over the world - is a limitless source of inspiration and motivation for us. Do not be upset if you don’t find your exact points in the summary above - it comprises the most repetitive ideas, but we do study, and are studying them all. We will work diligently to look at issues from various viewpoints and try to improve as much as possible to allow you to continue to enjoy War Thunder for many years to come.
Comments (174)
Comments will be premoderateda step in the right direction to make this game more enjoyable for everyone
I hope that the contributions of squadron leaders regarding the SQB game mode will not be overlooked. They represent a significant portion of the community that plays this mode daily, yet they don't even have their own forum moderator. Specifically, their inquiries have been left unanswered for quite some time now, spanning over a year. "I believe in overall improvement of communication with the community."
War Thunder used to be great, but I feel a lot of player enjoyment was sacrificed for a little more benefits, as far as I am concerned I used to spend more when I had more fun, please try to get at least somewhat back to your roots...
All just talk so far. The appropriate praise will come when it turns into positive action. And i hate that once again there is no comment about the fact that "the stats", used by the computer to make all the adjustments (br, repair etc), becoming more open and available to players to better understand why certain changes get made.
Hi devils advocate here Everything takes time and the only thing they can do fast is reply to us and TALK to us. They are being more responsive now than they ever have. Yes they need to follow through and we will hold them to it. But it hasnt been very long in "Dev" time so give them a break and the changes will come. If now well then thats a different issue , I however am hopeful
I'm starting to have faith in this game again. Good work guys, keep it up!
don't overwork yourself, lads!
How about less circus skins less toilet rolls less gnomes. Less neon lights and sparklers. How about that. How about alphabetical decals or proper number plates or proper number fonts. Where are the authentic decals and keeping this and authentic representation of the vehicles.
We haven’t had the regular offerings to win new historic decals now for around six months. Those at the very least should return.
Agreed 1000%. Or at least an option to disable having to see someone's stupid purple wizard hat on the roof of their tank. Leave that crap for arcade battles, not realistic or sim.
Actions over words, lets hope you will do the right decision
good work guys going well. now whens the update? i wanna play already on my pre orders and buy the new ge premiums
We are still working on it.
Stona_WT, also no dev blogs on mondays? just wondering whats the schedule or is it just when able and when they are ready?
Please address the issues related to realshatter (with plane's gun damage) and volumetric shells. Some planes are unbearably painful to fly due to terrible gun damage with HE, forcing you to load AP and aim for engine/pilot (easier said than done when people are shaking their mouse everywhere). Also some of those planes have very low ammo count, which makes the issue with the poor damage even worse. Now, about volumetric a good example on why it isn't a good mechanic is the Panther's mantle/side
If it's realistic to how it works irl I do not know what the point in complaining is unless you want an unrealistic game which honestly is going backwards in this games development.
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