- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.
Fixed the Missiles
We dealt with several unpleasant errors regarding missiles. For example, IR seekers couldn’t get a good lock on an aircraft that was moving laterally, locking onto air instead and self-destructing upon launch.
Radar warning receiver (RWR) didn’t detect radar illumination if an enemy who launched semi-active radar homing (SARH) missiles removed lock on. We reworked the algorithm of how RWR functions to make sure it uses the widest possible beam and also accounts for enemy radar antenna radiation patterns more precisely.
We also fixed an incorrect visual effect of missile launch: it looked as if the missiles were launched behind an aircraft, and with higher ping the flashes of the missiles were drawn further back.
Corrected Damage Models of Ground Vehicles
Several ground vehicles received fixes regarding their armour penetrability. Object 906 differed in the way it looked and the way its damage model was structured, Vickers Mk.1 had the damage model of the front of its hull pushed back into the centre of the hull. TKX’s armour is nothing to write home about, but it still shouldn’t be penetrable by fragments of low-calibre HE rounds — and yet there were points where it was possible.
A newcomer in the ranks of War Thunder vehicles, the top notch Chinese fire support vehicle QN506 that was added in the recent Repair Factory event, received a lot of attention as well. It lacked armoring of the commander’s sight, but at the same time the tank’s top was overprotected.
All these errors were fixed thanks to your vigilance. Keep the reports coming!
Vital Elevator
A new misfortune has befallen the navy upon release of our latest major update: losing an ammo elevator rendered the ships unable to reload instead of merely slowing down the process. It was especially painful for battleships and cruisers since their elevators are usually large and not well armoured, so destroying them was much easier than taking out the guns.
We discovered the problem and fixed it — large vessels now have nothing to fear.
That’s Not All
You’ll find the full list of improvements in the separate changelog — there are many interesting things there. Editing the suspended weaponry is now easier, ground vehicle commander's TVD won’t be getting randomly enabled anymore, and nuclear blasts will no longer destroy all buildings.
Once again, many thanks for all your bug reports that you submitted using our special service.
Comments (12)
Comments will be premoderatedYou can say a loot about WT, but devs always workig on it - I like that.
The QN506 comander optic still don't work it can't move it's just shaking please looked on that to and fix it thanks👌
We are working on fix.
These "It's fixed!" updates and accompanying articles are always a highlight of my week. Love 'em. Keep it up, Gaijin!
We are still missing ejection seats for the majority of the jets in game... AND drop tanks from PATCHES AGO. I feel like said things have been abandoned to push newer vehicles. Can we expect any update on this in the near future?
What do you mean by "any update". We add more and more machines with mentioned features to the list every update.
Patience, my friend. We haven't even got custom loadouts for many aircraft yet,
Polish Ground Forces teased?!?
where?
I though than they fixed the Skyflash SUPERTEMP, Skyflash SUPERTEMP should have a longer burn Time, but still fun to actually see the change of the IR seekers.
Skyflash actived can be added in the soonest future? Just an AIM-7E-2 with ARH seeker.
The RWR changes have made the game worse. You're now getting lock warnings from multiple sources at all times which makes it much harder to know when you're actually getting targeted. Contrails show up 8000 ft too low as well. These changes are a massive buff to the already OP top tier US, who can dominate high altitude even more. And today a Sparrow buff? Far too obvious...
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