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It’s fixed! №72

In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.

Improving mobile infantry


Mobile infantry from the April event is a great new addition to War Thunder, but since it just appeared in the game, it needed some tweaks. The rangefinders of mobile infantry now work correctly, and third-person camera has been pulled back and up to improve your view when controlling an exoskeleton.

Acquisition rate of more mobile exoskeleton classes, such as ATGM, MANPADS, and Assault has been increased, while Snipers who control the battlefield from afar had it reduced. Check out these changes in battles and let us know what you think!

There’s always a place for decorations


3D decorations are a very important part of the look of your ground vehicles, and we try to make them easy and intuitive to use. Before, if a decoration couldn’t be placed due to an overlap with a part of the vehicle, the part was coloured in red. But if another decoration was in the way, the players only received an error after they tried to attach a new decoration.

Now it’s easier! If an old decoration is obstructing installation of a new one, the new one will be highlighted in red to show where there’s no room for it. Spice up the look of your vehicles for everyone to see!

Especially now that the error that caused some decorations (that were actually on your vehicle) not to appear in the hangar has been fixed. Now in your hangar you’ll see exactly the vehicle that other players will meet in battles!

Reworked sound


We’re always working on improving the audio aspect of War Thunder and are trying to make the battles sound better from every possible perspective. This time we’ve paid special attention to tanks: from the gunner's point of view you’ll clearly feel the blast from the shot, while from the third person view fire from your tank and other vehicles will sound less bright.

To make the overall sound of the game more dynamic, we’ve lowered the volume of the game, and that allowed us to make the difference between quiet and loud sounds more pronounced. It’s especially noticeable in case of explosions that we’ve also reworked: now the closer they are, the more bright and sharp they sound.

That’s Not All

You’ll find the full list of improvements in the separate changelog - there are many interesting things there. Take-off & landing tutorial can now be completed in the SB mode when using a gamepad with no issues, destroyed vehicles no longer keep up smokescreens, and if you haven’t received your achievement rewards, then the “Achievements” tab will automatically open when you clock on your profile.


Once again, many thanks for all your bug reports that you submitted using our special service.

Read more:
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