- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.
Lasers and Bombs
The most popular report we've been getting from you recently concerned laser designators on the Q-5L and Harrier Gr.7 attack aircraft. These aircraft had two sensors: one installed by default, and the second one on the targeting pod. The sensor on the nose of the aircraft is narrow-angle and cannot look backwards.
Due to an error, when using third person view, the sensor on the targeting pod was ignored in favor of the frontal sensor, and that caused laser designation to break when the aircraft passed over the target, rendering guided bombs useless.
Now the sensors work as intended — bombs away!
A Bit Less Chaos
Stationary guns on ground vehicles function only within the confines of their targeting angles that are usually quite limited. So if your vehicle moves its turret to the side, stationary guns can’t follow it and stop their firing.
Well, that’s what actually happened, but that’s not how it looked for everyone else. Other players saw your vehicle as shooting from all guns into multiple directions! No need for extra chaos on the battlefield: now stationary guns will be silent outside of their targeting angles — both for you and for others.
Don’t Look Up!
This error was well known for a long time, but its cause kept evading us. Now its time has finally come!
The problem concerned naval battles: each swap between first person and third person views slightly shifted the sights upwards, making the shells fly farther. It won’t happen again: the sights will remain in place, and your shots will hit the mark!
That’s Not All
You can find the full list of improvements in a separate patch note, don’t forget to check it out! Sturmtiger had its gun elevation and horizontal targeting angles increased, SANTAL can now research “Airstrike” and “Improved optics” modifications, USS Gearing no longer gets an inflated number of torpedoes, and the helicopter gunner’s sight now always displays the correct distance.
Once again, many thanks for all your bug reports that you submitted using our special service.
Comments (12)
Comments will be premoderatedHarrier Tpod only works if you directly return to 3rd person using a keybind, cycling views back to 3rd person uses nose again and causes it to lose lock. Very intuitive as you have to use cycle to get to tpod as theres no keybind for it, but if you want it to work you have to not cycle. Thanks Gaijin Also please remove or give the option to remove the nose camera if tpod is being used, it is literally useless if a tpod is also present and is merely annoying.
If you want to report a bug, please submit it here: https://community.gaijin.net/issues/p/warthunder Cheers!
Yea quite silly. Pretty much nothing has changed unless you use the F3 key from the pod
The RX6000 series graphic glitch being fixed is fantastic. The game was downright unplayable at times.
Will you fix the SANTAL's locked but cannot shoot bug?..
If you want to report a bug, please take a minute and submit it here: https://community.gaijin.net/issues/p/warthunder thanks!
wow i try unlock machbet befor 15 november faster that line is pernament and must unlock ZSU and in 13 november is exp line splited and now must unlock stupid ZSU-23-4 thx for lie ....
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Will you also fix the broken bomb laser designator for French Jaguars too?..
Please fix the USA ADATS vertical guidance aiming for the MIM146 (ATGM) launchers, it is supposed to aim at 85 degrees but it's hardlocked to the main gun 59 degrees angle. Several bug reports have been written about it already, some of them dating as far as 2 years ago.
i can't deploy the jaguar gr.1a UK with de guide bombs, in a game i hace 2k point but they say the ship is not ready if I remove de guide bombs they leaves me use them.
"Graphic artefacts in the form of stretching and compressing textures that could appear on the AMD Radeon RX 6000 series GPU has been fixed (report)." Welp, if I knew this last month I wouldn't have had my new GPU RMAed. Anyways, at least it's fixed
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