- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
World War returns! Let’s talk about the news and improvements in the long-anticipated gaming mode, as well as share our future plans.
Read more about World War Mode
Inter Season
New World War format! Now, in addition to seasons, World War operations will be periodically launched as a regular game event. In such launches, we will be able to present new mechanics, scenarios of operations and missions, or conduct mass testing. Like in other gaming events, you can try something new for yourself or dive into the forgotten old goodness. In some cases, the launch might be timed to a significant historical event and supported by more valuable and unique rewards. In addition, the first in a day battle in World War mode will bring you the “First Battle” Battle Trophy, which contains boosters, wages, orders, universal back-ups and modifications to vehicles used in the battle, including the Talismans!
Second Battle of El Alamein: 80 years later
From November 17th (12:00 GMT) until November 21st (12:00 GMT) join the “Battle of El Alamein” operation of the World War and get a special decal!
November 1942 saw the end of what is believed to be the decisive battle in the North African theatre in World War II. British troops under the command of General Montgomery defeated the forces of Field Marshal Rommel, and an unstoppable retreat of the Axis forces began.
For this date, we have updated the “Second Battle of El Alamein” scenario in World War — the fixed set of vehicles in armies has been changed to groups of vehicles (the mechanics similar to the “Attack from the Sea” season).
Participants in the event will have a chance to receive a commemorative decal, the emblem of the Queen's Own Cameron Highlanders. To do this, you need to score 15,000 mission points in the battles of any operation you like. You are not required to be in a squadron and it is not necessary to play in the operations of your squadron as well.
Operations on different servers
The “server issues” were among the most notable complaints before, especially, high ping and packet loss in World War sessions. Many players assumed that this was due to the high load on the servers, but the reason was the choice of the server cluster for the created session. In the battles of the World War, a logic was used in which matchmaking automatically selected the appropriate cluster according to the players in the queue for this battle. The session cluster on the server was selected by which cluster there were more players in the queue. As a result, for example, at nighttime for Europe, many sessions were held on the servers of the North American region, since the majority of players were from there at that time.
Now, before creating an operation, squadron leaders must select appropriate clusters in a prioritised list. When an operation is created, the cluster with the highest rating from both leaders is selected and this cluster is assigned to the session, displayed in the upper right side of the operation screen. All battles created in this operation will start on the servers of this cluster.
New mechanics for finding, joining and returning to an operation
You probably know that World War mode can be played by non-squadron players, as well as not only for your squadron. Previously, any player might find a battle in the World War battle list and join it, then a player could stay in the operation or get back to the battle list and join another battle. First of all, this approach prevents the player experiencing immersion in the gaming mode, since they are unable to understand the plot, essence and importance of the situation. Secondly, a huge and clumsy battle list was difficult to browse and affected the infrastructure greatly. We decided to completely abandon the battle list.
Now, in the World War menu players will see an operation join buttons for each side. By clicking the button the game will try to find an appropriate operation with a player’s chosen options, including side and server list. After joining the operation it remains in the World War window and you’ll be able to return back to the operation by clicking the button “Back to [the number of operation]”. If you don’t like the operation. you can find a new one.
For squadron players there will be an active button “Join the [the number of battle]” if your squadron is currently involved in the World War operation.
Changes for squads
Playing in a “mercenary” squad that isn't a part of squadron was also difficult - squad members did not know what the leader was currently doing and in which battles they want to play. And when the leader found the right battle squad members immediately found themselves in a window to prepare for battle and couldn’t familiarise themselves with the operation. They only had to confirm their readiness and join the battle.
Now all squad members will see the leader’s operation instead of the “To Battle” button in the hangar and also additionally in the squad widget. Using these buttons will mean that you can easily and quickly get to the operation of your squad leader, discuss it and make some important decisions together. The presence of squad members in the operation automatically marks them as ready to participate in the operation’s battle - you will only have to confirm the readiness of the crews before entering battle (press the “Ready” button once instead of twice as before).
When the squad leader exits the World War operation the “To Battle” button and squad widget take on their usual appearance and you can play random battles again as before.
Vehicle research
Each World War mode operation involves two game nations and uses a limited vehicle list for each nation. For experienced players it is often the case that all these and surrounding vehicles are researched and the penalty of researching high ranked vehicles can discourage them from playing this mode. Since you can not choose what you are playing in World War mode we decided to remove the penalty for research on high-ranked vehicles in this game mode.
Comments (29)
Comments will be premoderatedYay world war is back :D
Yooooo, it's back! World war mode always had me excited, but the old implementation was a bit of a disappointment. I really hope this mode becomes what it was always meant to be.
Sturmtiger better be eligible !!!
Excellent. This mode has always had a lot of promise, I'm assuming a few tweaks from the last run will make it great! Fingers crossed.
really wish gaijin would focus more time and effort on core gameplay especially on top tier to make it more enjoyable instead of it being unfun and miserable experiences. this company needs to start making smarter and harder decisions like removing ATGM helis from arcade.
It's saying I need to purchase at least a rank III vehicle even tho I have completed multiple branchs
Should be fixed soon
"To access World War mode, you need to purchase at least one unit of rank III for any country". Yeah I got top tier for Germany and rank III in USSR, why can't I play?
Bro, World War doesnt work 24/7. This time World War will start with battle of El Alamein in 17 November
Finally I can participate in World War first time in my life. I have been waiting for 2 years and finally its available!!
Wow, never thought I'd see WWM come back! Quite interesting that we're going to be getting inter-season events to test mechanics and what-not. Having the community actively give feedback on how to improve a game mode is a great start to better communication between the Devs and the players. The decal on offer is neat, but I'm really interested in seeing what vehicle(s) are on offer for the main season ;)
Nice one Gaijin! This looks dope and I can't wait to play it. I like the changes they made to the vehicle research for this mode, for the longest time I have been wanting a game mode that would give us an excuse to replay or dedicate some time to older vehicles I don't play anymore or had forgotten about.
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