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It’s fixed! №57

In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

Like clockwork

We strive to make the game as stable as possible. On some PC configurations the image would freeze after a few battles even though FPS remained normal.

We have been looking for this bug ever since we received your reports about it but it turned out to be a difficult one: it took us quite a while to figure out the root of the issue and then to fix it. But we handled it! These freezes are a thing of the past - the game should now run smoothly and without delays.

Reduced fire

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In general fire is good, especially if the game is about shots and explosions, but it must also be in moderation. On anti-aircraft machine guns in some ground vehicles this rule actually failed and as a result the flashes of the shots simply began to block the view when shooting through an anti-aircraft sight.

It was a bug. We removed these flares and left the tracers on a lot of vehicles with anti-aircraft machine guns and autocannons.

Fixed the Infra-red Search and Tracking systems

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We are not talking about thermal imaging but about a more specific system.

Some SAMs are equipped with a capture and tracking mechanism that is oriented on the thermal trail on an air target. Aircraft in turn can shoot off flares. But some aircraft and helicopters have variants of flares in the form of dipole reflectors - thin strips of metallized foil designed to deceive guidance and tracking systems of very different types.

That’s what dipole reflectors were distracting the IRST systems which wasn’t right at all.

Now we have done it the scientific way. Now only enemy flares can interfere with the mechanism.

Fixed the ballistic calculator

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A ballistic calculator helps a pilot to display the predicted location of the shells drops for example on aircraft cannons. Due to the bug, the marker of the calculator was displayed behind the aircraft. This bug has been fixed and now the marker operates correctly.

By the way - or aircraft with different offensive cannons and machine guns, pilots often use the option “Vertical targeting” of the weaponry that changes the aiming for some weapons and allows you to fire at a single point differently with the weight and calibre of shells at a specified distance for effective fire. Now the ballistic calculator marker more accurately indicates the point of impact even with the vertical targeting option turned on.

More improvements

For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things

Open the full changelog

Once again, many thanks for all your bug reports that you submitted by using our special service.

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