- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Improved overcoming of obstacles
Trenches, embankments and other complex objects are sometimes no less dangerous for a tanker than enemy fire. From now on passing over them will be much safer. We found and fixed the bug where a vehicle might suddenly lose grip and hang on a fairly simple obstacle from which you didn’t expect such a trick.
To go into detail - it was due to an incorrect determination of the angle of inclination of the surface under the vehicle. We have corrected this calculation so there will be a lot less jams now. Concentrate your attention on the enemy, not on stumps.
Filtering suspended armament
Suspended armament on some aircraft can be so flexible that the number of available variants of equipment has long exceeded a dozen and with the advent of more and more modern and advanced vehicles in War Thunder, it only continues to grow. Because of this, even in the significantly refined menu of the suspended weaponry it is sometimes possible to get lost.
We noticed your comments about this problem and as a solution, we are adding additional filters that allow you to select for example only available weapons for your current level or display only your favorite and customary ones. Simplicity is the key to the fastest start of the next battle and reduce mistakes when equipping your battle vehicle.
Set an alarm for you
No, it isn’t about the alarm clock that disturbs a peaceful night’s sleep and spoils your mood in the morning. It is a very useful alarm clock which doesn’t bother you at all but it will warn you in advance if an item in your inventory is about to expire.
Now the alarm icon will appear on items with only hours left to activate or expire.
Boosters and personal discounts will be marked with a coloured box hours before they expire.
Extinguished additional fire in Assault
It’s a minor fix and a great excuse to remind you of an interesting battle mode where you and a few comrades are fighting waves of AI controlled opponents attacking your base.
“Assault” is available in the game mode selection menu under the “Battle” button. And we have fixed a bug where a defeated comrade might leave a firing hanging in the air when leaving a battle earlier. This was a good symbol of the loser’s emotions but it didn’t look very realistic.
More improvements
For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.
Once again, many thanks for all your bug reports that you submitted by using our special service.
Comments (31)
I think filtering by armaments is an improvement but would rather see a system that allows us to pick our loadout per pylon, like in DCS. It would be much simpler and won't lead to a list of 60+ loadout options in upcoming vehicles. Then we would be able to create our own loadouts from this screen. Please consider it
This ⬆️⬆️
Takeoff weight pool with ability to slap what we want on individual pylon. I highly support this.
Took a whole year to fix Ki-200 and Me.163
"Boosters and personal discounts in the bottom right part of the hangar menu, as well as those in the “Store → Inventory” menu are now framed in orange or red depending on their expiration dates - in 4 or 1 hours respectively." Thats a nice feature, thanks Gaijin
Mobility: traction and inclanation. It seems to me, that you haven't really gotten the algorithm quite right yet. many tanks feel way too slippery, and climb inclanation seems high on high gears for many vehicles. maybe temporarily lower the default max. inclanation value, and increase default traction?
"remind you of an interesting battle mode where you and a few comrades are fighting waves of AI controlled opponents attacking your base." Well, Ground assult is basically unplayable ATM, so if you feel the need to remind us of the mode, perhaps it's time to take a look at the feedback you have recieved on it? Also, it would be nice with an assault mode for bombers and naval as well.
I agree with this. I main this mode, and the most recent change to it made it even worse. They change the roof MGs which at first made Helicopters unplayable in this mode. They nerfed it a bit again, which makes Helis playable on 1 map and ok on another, but its still unplayable on the rest of the maps. There would be so many nice changes that would improve the mode, like let only the tanks you are looking at shoot at you, or just remove the roof MGs entirely to make Helicopters viable.
it is NOT fixed!!!!! fix the game it is unplayable!! bad network, ping, servers, PL....with optic internet hahahha more and more are reporting War thunder is down!! fix it
Ground assault matches are long, pay out pitifully and some maps are near impossible to defend and gaijin straight up calls early leavers losers in a news article? Maybe pay attention to why people leave early and improve the maps? Sinia for assault is a nightmare especially for high tier, there were few areas on the map you could have cover from getting shot from multiple angles and then gaijin redid the map and blocked most of those off. Maybe look at why people leave but no, just attack them.
I really love the gamemode, but it could really need a huge amount of improvements. Roof MGs are unnessesary when Jets and AAs shoot down Helis already. Spawning infront of 2 Waves without any cover near you, while spawn protection stops as soon as you drive to cover. The Repair/Rearm token outside of the base being in unreachable positions during a wave. Most positions are unusable because atleast one enemy wave shoots you in the back. I thought they abandoned the GM but recently made it worse
that alarm thing is avesome also.. there is many many little but big things to implete. please see them. for example: please give us opppurtunity to play ongoing researching vehicle 5 times in a week. this also would give reason to keep research it. also, it would destroy our "hunger" about that researching vehicle.
"It's fixed" is my favourite update. The list is long, and I hope you hire more people to adress it. But thanks for the fixes! I am glad to see that we get a bit of QoL in the weapon selection. But please, pretty please, pretty please with sugar on top, give us the ability to set gun convergence individually for aircraft in hangar. I really do not want to have the same convergence on a J21A and a Spitfire Mk IIa. And it is a royal pain to change it every time you change plane.
Nice QOL improvements, for once I have actually say good job.
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