- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Continuing to improve digging
In one of the recent publications of “It’s fixed!”, we told you about the optimization of performance and general improvements to terramorphing and reported on further priorities to refine the interaction of vehicles with terraformed surfaces.
It’s done! We significantly improved the behavior of the vehicles in trenches and craters created with blades and shovels. Vehicles as well as the gunner’s sights shouldn’t twitch anymore.
Fixed the “flying” thermal imager
A rather critical bug was allowing the gunner's thermal imager to run without being in gunner view, but while using 3rd person view. We want to thank all the players that reported this problem to us separately.
It’s fixed now. The thermal imager is back in its place.
Retrained air defense
We are already paying a lot of attention to air defense in air battles: improving the working logic, adding more modern means of protection. Now our focus is on protecting airfields for aircraft and helicopters in combined battles. Let’s see what has been changed:
We have streamlined the number of cannons on all airfields. So now, while you are being repaired, you will be assiduously covered by 4 large-calibre cannons and 6 automatic medium-calibre cannons.
Improved the logic of air defense firing towards helicopter pads. They now fire evenly instead of short sparse fire bursts that sometimes cause unexpectedly excessive and instant damage. Also, beyond the maximum firing range, air defense will fire warning shots that should scare away some of the fans of easy targets and clearly notify them of entering the danger zone.
An additional improvement is that we have increased the update rate for the targets that have left the target zone so the air defense system will stop firing shots faster. If you ran away, why waste shells?
More improvements
For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.
Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.
Comments (90)
Finally My Strv 103C no longer has a heart attack everytime it gets into a hole. long live the door wedge!
When you will improve the gunners on bombers and attackers? Targeting enemy aircraft has too short distance. If enemy aircraft enter this small area, turrets need a lot of time to turn the turret, lock the target and start to shot. Most of the time bombers fall apart before the gunners wake up even with a maxed out crew.
Excellent work, Gaijin! Love these fixes!
Bit of info for everyone throwing temper tantrums over AAA and campers... You all do realize that taking out ground targets is not only a viable way to deal with campers and end the match, but also will net those doing it a rather hefty sum of SL/RP right? You know the thing most of you want more of... Past a certain time limit the game even spawn targets specifically for easy killing by any aircraft with just guns for the express purpose of ending the match.
FW 190 A-5/U2 is rated too high. Make it 4.0 to align with comparable P-51s, P-47s, and P-61. Or even 3.7, since it only has 2x20mm for guns.
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