- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Updated respawn point marker
This improvement is based on a wish you left under one of previous digests. Even something as small as choosing a respawn point can be made better. So we have done it.
Aircraft, ground and naval point markers are now much more distinct against any background and the point selected from those available is clearly distinguishable from neighbouring points. It just got so much better.
Continuing to add to weaponry cards
Know everything about your weaponry! We have already expanded the set of available data in the ammunition and missile cards several times. Now you even have a visual animation of how different ammo works, but it can be even better!
This time we have added such characteristics as time of guided flight interference immunity in the optical channel of ATGM and guaranteed launch range of an ATGM ((the range achievable by an ATGM under any acceptable atmospheric conditions) to the rocket's card. Also for the ATGMs mounted to ground vehicles we have added the display of information on the presence of a laser-beam control channel. Not unnecessary data for your battle effectiveness.
Fixing the sight in duplicate mode
If you have high rank ground vehicles, you are definitely familiar with the capabilities of the commander sights and the benefits their fire control system provides. Amongst them is the duplicate control mode that allows you to fire using commander’s sight.
Unfortunately due to a mistake when switching to the commander's sight and activating the dual control, the sight crosshair may have shifted to the right in some cases. We have fixed this bug as quickly as possible and now everything works like clockwork. Enjoy the bonuses on modern vehicles.
Vehicle service: Stage 2
We continue to work on the maintenance of the many different vehicles in the game. This time we returned the missing pressure damage for TAM 2IP, clarified the description of the combined armour on the T-64B and all modifications of the T-72 and also fixed many visual bugs and errors in the installation of the modifications of aircraft and ground vehicles. We will not list them all but just invite you to visit the full list of changes - you should look there at all times.
More improvements
For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.
Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.
Comments (47)
"Exit Selected Weapon mode" key wasnt working recently, i wish it been fixed
Thanks Gaijin for this !!! Giving love to this game from Devs part is always nice!!! Spread the Love, not the hate ❤
Good work, I like the spawn indicators. You broke low altitude bombing, can not release the bombs close to ground.
Wait, I just realized I hadn't had this problem for a while. Did they add it then take it away and add it again???
Outstanding! Great work, Gaijin!
I've a question. Chaff doesn't work against Pulse doppler radar (PDR) and semi active missiles that are fired from an aircraft that uses PDR. Is it a bug or it's suppose to work like that?
Just curious @Devs. Is the mounting on the left hand side of the F8U-2 correct ingame currently? Both lower zuni mounts are not mirror images of eachother, and all historical reference photos I have seen point to both upper and lower double zuni mounts being identical on both sides and not asymetric.
Hello. After separation bombs drop nad rockets launch for Il-2, will you also set separate bombs drop for other planes, like Wyvern, Ju-87, Ju-88, Meteors, Mosquito etc.?
Will you add someday vehicle card visibility when hovering cursor over its name during match? I think it would be awesome change.
You already can, on PC anyway.
chevyed20, I mean in statistics, by pressing the TAB. It can be useful to check BRs.
Why some bullets/shells have their muzzle velocity and some dont? I think its time to add that as well?
*have their velocity stated in the stat cards*
Question: is there any plans to "fix" damage when overpenetrating vehicles? i overpenned a puma with a russian 76.2mm shell (nothing spectacular), but by doing so, it also overpenned the ammorack (lol) that was full of ammo rendering them orange and the shell then disappeared, instead of hitting the back plate and detonating as it should have done.
Submit a complaint