- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In War Thunder we are always eager to simulate the characteristics of military equipment with the highest possible accuracy using all sources available. However, over time, new information often appears, which in some ways may contradict original sources, so it is not surprising that when such information is received, characteristics of vehicles and weapons are getting specified. Additionally, the digitization of modeling for certain systems may increase, which require additional checks and refinements. In this case, the combat capabilities of parts of weapons may change quite significantly. Here is just such a case, and we want to highlight and explain the planned changes in as much detail as possible, while at the same time cite the sources used in this work. We will also publish detailed characteristics for all missiles, which will allow us to additionally check the game data and compare them with the documentary base.
In the upcoming update, we will specify the dynamic characteristics of missiles, which will primarily affect the SACLOS/MCLOS ATGM and SAM. In order to correct the modeling of the flight and thrust capabilities of missiles, we have specified data such as: the mass in flight, the initial velocity (the speed of launch from the missile tube/container or from the barrel for tank guided missiles), the mass of solid propellant rocket fuel and its consumption in different operating modes, as well as the engine operation time at different modes. The drag coefficient was specified to adjust the flight time at various distances based on relevant data, as well as data on speed at different parts along the trajectory. Also, for some missiles, parameters of explosive power and armor penetration of the warhead were adjusted.
Above mentioned adjustments will be introduced to the game in one of the upcoming updates, but you’re able to learn the changes now from the spreadsheet prepared.
We have prepared a detailed article that cites which documents we used in development, as well as examples for the configuration for main types of missile weapons presented in the game.
Comments (33)
This is good stuff. I love the transparency. Will be interesting to see how it affects gameplay. Your tireless pursuit of accuracy and authenticity is appreciated.
Transparency and accuracy. Job well done.
top kek...
Very good work, thank you for these in-depth changes and THANK YOU for the transparency and explanation. Your team is getting better and better at properly showing the changes, this is an excellent way of doing it!
I just hope they will give France it's own missiles Milan, Milan 2, Hot ,2 , 3 with vehicles like the VAB, VBL, PVP, VBCI, P4, AMX-13 VTT, AMX-10P Lorh VPX, RPX... it's not like there is dozens and dozens of them but yes it is and we have currently none.
Is the ACRA still affected by Shtora and other APS even though it’s laser guided as stated in the devblog?
Sine Shtora is designed to disrupt the laser designator and laser range finder of atgms I'll doubt they would change it since it's working as intended
Infinto, Shtora disrupts IR signals by Jamming the ATGM launching tanks IR receiver, Lots of ATGMs emit IR signals behind them to their launcher for control purposes....the 2 big lamps Jam this. It doesn't disrupt Laser based ATGMs....the T90 does have a Laser Warning receiver and its turret will aim at the origin
Nice changes, it will surely make it easier to bug report discrepancies.
Love this approach, I really appreciate the fact you're being open about how you guys do this, keep up the transparency.
I really REALLY hope that with all those nice and promising changes, Dev's don't forget about another fundamental fact about missiles in WT, which is that MCLOS missiles on tanks can still not be configured when it comes to controls, and are still bound to use tank movement controls - which basically makes them impossible to use if you work with a throttle-style controller and manual gear...
The 37mm SNEB fired from the Alouette II is missing from the list of rockets.
YES! Please tell me this will make the Type 93 work!
I didn't see the Type 93 being mentioned in the article. I can only hope that it will get fixed one day, as it is by far the worst and most unreliable SAM system in the game at the moment and underperforming, which has been reported several times.
Check the large Forum post on it...apparently its a bit better in the Dev server but its missiles are still AIM 9B like. Its red ring of Missile misfire is reduced. Type 93 uses Type 91 Missiles...they are in the spreadsheet...they are getting the correct 640m/s speed which is not bad. Its range is going down to 5km but that is not that big of a deal...its frontal aspect seeker is still FUBAR though...tail chase is a must :(
jnadreth, Better tail chase than inability to even hit hovering heli. Type 93 is so bad at taking down planes that I'm unsure if I ever got one, most of air kills are heli kills. Type 75 MLRS is much better anti-plane vehicle, trust me.
Thank you for information but not satisfied with the new Mi-28 variant. You should turn the Italian helicopter group into a TREE.
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