Added display of the first-order ammo rack
First-order ammo racks are the shells that the loader, automatic loader or the drum of your tank dispenses into the cannon noticeable faster than usual. When not firing the first shell will be replenished from less accessible ammunition stowages located in the hull or/and on the floor of the battle compartment and the remaining number of shells in the first-order ammo rack can previously be viewed only through the X-Ray view. This was obviously not very convenient.
Now the remaining shells in the first-order ammo rack will be displayed on the right side of the damage panel! This improvement will be especially appreciated by tankers that have vehicles with automatic loaders, with drum type feeding of shells and with “fast stacking” such as the Challenger.
Removed hovering torpedoes
This might happen on any vessel equipped with torpedo launchers. The ammunition could literally go overboard and float next to your ship.
Doesn't look particularly good. So we rushed to fix it and now the torpedoes shouldn’t leave the rails at least not until your direct command to “Launch!”.
Optimized the camouflage loading
In one of the recent updates, we brought back the “Download additional content only in the hangar” setting as we were able to resolve technical issues with this functionality.
In addition we have optimized the loading and storage of such content. To store the market camouflages we used a special location in the game’s directory and after completely filling it, we overwrote the saved camouflages with the new ones you purchased or encountered in a battle. We have expanded the maximum storage capacity for PC and Xbox clients.
Fixed some battle tasks
Battle tasks are an integral part of many events and other in-game achievements and that’s why they get special attention from many players. You may have noticed that some tasks with “destroy” requirements might not be credited to the vehicle that completed the task (in some rare cases), but to the next vehicle you selected.
Fixed! Now everything will be scored accurately and on the right vehicle in which the frag has been made.
Corrected targeting for a squad
The “Set target for squad” function allows you to send markers to your squad comrades without distracting the entire team. Convenient but this feature wasn’t working correctly when the “Gunner’s view camera” setting was switched on.
The mark continued to be placed along the line from the barrel’s bore and might bump into an obstacle along the path that wasn’t seen when viewing from the gunner’s sight.
Fixed inverted AGM control
Only two air-to-surface guided missiles suffered from this bug: The Rb05A and the AS-30. It manifested itself in the inversion of the control commands along the vertical axis. It was completely unfriendly and definitely wrong.
We have restored control. Have a good assault!
For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.
Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.