- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Added display of the first-order ammo rack
First-order ammo racks are the shells that the loader, automatic loader or the drum of your tank dispenses into the cannon noticeable faster than usual. When not firing the first shell will be replenished from less accessible ammunition stowages located in the hull or/and on the floor of the battle compartment and the remaining number of shells in the first-order ammo rack can previously be viewed only through the X-Ray view. This was obviously not very convenient.
Now the remaining shells in the first-order ammo rack will be displayed on the right side of the damage panel! This improvement will be especially appreciated by tankers that have vehicles with automatic loaders, with drum type feeding of shells and with “fast stacking” such as the Challenger.
Removed hovering torpedoes
This might happen on any vessel equipped with torpedo launchers. The ammunition could literally go overboard and float next to your ship.
Doesn't look particularly good. So we rushed to fix it and now the torpedoes shouldn’t leave the rails at least not until your direct command to “Launch!”.
Optimized the camouflage loading
In one of the recent updates, we brought back the “Download additional content only in the hangar” setting as we were able to resolve technical issues with this functionality.
In addition we have optimized the loading and storage of such content. To store the market camouflages we used a special location in the game’s directory and after completely filling it, we overwrote the saved camouflages with the new ones you purchased or encountered in a battle. We have expanded the maximum storage capacity for PC and Xbox clients.
Fixed some battle tasks
Battle tasks are an integral part of many events and other in-game achievements and that’s why they get special attention from many players. You may have noticed that some tasks with “destroy” requirements might not be credited to the vehicle that completed the task (in some rare cases), but to the next vehicle you selected.
Fixed! Now everything will be scored accurately and on the right vehicle in which the frag has been made.
Corrected targeting for a squad
The “Set target for squad” function allows you to send markers to your squad comrades without distracting the entire team. Convenient but this feature wasn’t working correctly when the “Gunner’s view camera” setting was switched on.
The mark continued to be placed along the line from the barrel’s bore and might bump into an obstacle along the path that wasn’t seen when viewing from the gunner’s sight.
Fixed inverted AGM control
Only two air-to-surface guided missiles suffered from this bug: The Rb05A and the AS-30. It manifested itself in the inversion of the control commands along the vertical axis. It was completely unfriendly and definitely wrong.
We have restored control. Have a good assault!
More improvements
For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.
Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.
Comments (29)
can you please fix the roof mg on t80 bvm
Yep, it's a big issue. Puts me off buying and using it.
and syrian t72
Thank you for fixing the RB05A's, i just thought it was a me problem when i couldnt guide them properly, but then again, i didnt do much testing and mainly launched the missiles at close range
The Vertical Pitch Axis for launching the Rb05A is still inverted (I have adjusted my settings to compensate - Max - S and Min-W). Am I missing something? The Pitch Axis for Aircraft Movement and Cannon and MG Pitch Axis are the opposite (my settings - Max- W and Min-S). Press "W" and plane goes up, so...RMB (activates MCLOS) + "W", missile goes down!!! Somebody?
HptmMangold, Second review: Missile responds now correctly to Max - W and Min-S but in the Control menu it shows the opposite.
Thank you for the fixes and the quality of life improvements! Your efforts are appreciated!
Ty Gaijin <3
Nothing on the Jaguar A's flares, sad day
Awesome stuff, Gaijin! Keep it up!
Please add a version of the first rack counter to the naval interface.
Gaijin pls give Buccaneers searching radars
Could someone look into air battle ai ground units proximity killing your pilot when you fly too close to them, it's incredibly annoying when i have to make a low pass over a convoy or fire base and i just get kicked out of the plane with the pilot killed message when i was neither shot by nor crashed into an ai unit.
The aiming crosshair of SU-152 & ISU-152 in Arcade mode always disappears when I aim at the enemies, please check and fix it, thank you.
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