System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Update 2.7.0.204 (2.7.0.201 — Xbox, Playstation)
Improvements and fixes
- The remaining ammo of the first stage ammo rack in ground vehicles is now indicated in the left bottom corner on the damage panel.
- Option “Download additional content only in the hangar” has been added to the “Customization of vehicles” menu tab.
- To optimize downloading of custom camouflages or those encountered in battle from the Market, the maximum volume of the data storage has been increased for PC and Xbox versions.
- Camouflage card is now again displayed when hovering the cursor over the camo’s name with no need to open the full list of available camos.
- In the “doubled fire control mode” while using a commander’s sight, synchronization of the camera and muzzle direction has been improved (report).
- Target designation for the squad in the “Gunner’s view” has been improved. The marker is now set by the crosshair, independently from the gun position.
- A bug has been fixed where any shot below the waterline in the protection analysis would damage the compartment in the bow of bluewater ships.
- BR-350P shell — a bug has been fixed where when aiming at the turret roof of some tanks in the protection analysis, the data of the penetration probability changed cyclically.
- A bug has been fixed where torpedoes and other auxiliary armament on naval craft might appear over the vessel.
- A bug has been fixed where certain terms in the Battle tasks might count the most recent player vehicle instead of those which gained a frag.
- Some time ago, we fixed an issue which would occur in Ground Vehicle RB mode where, while aiming at an enemy vehicle and pressing LT/L2 to zoom in, the sight might lock onto an enemy aircraft, with the gun turning after it. Unfortunately, as reported to us through your feedback, this issue migrated to the ground AB mode. The bug has now been fixed for all game modes.
Ground vehicle model, damage model, characteristic and weaponry changes:
- 100 mm 3OF70 — Shell mass has been changed from 15.8 to 13.41 kg.
Aircraft model, damage model, characteristic and weaponry changes
- A-26B-10, A-26B-50, A-26C-45, A-26C-45DT — A bug that allowed the lower aft turret to fire through the fuselage of the aircraft has been fixed. Dead zone angles have been corrected.
- Ju 87 (all modifications) — A bug where the landing gear on the aircraft remained in the air after the wing was detached has been fixed (report).
- Breda 88 (P.XI) - Separate bomb drop has been added for the 50 and 100 kg bombs.
- Me 262 C-2b - A bug that caused the engine name for the rocket booster to be duplicated in the X-Ray view has been fixed (report).
- J35D - Ammunition for the 30 mm Akan m/55 cannon has been changed from 90 to 100 shots per barrel (report).
- A2D - Take off from the aircraft carrier has been added.
- Rb05A missile, AS-30 - A bug which led to inverting the control vertically has been fixed(report).
Fleet model, damage model, characteristic and weaponry changes
- RN Aviere - Information about the year of ship’s modification has been fixed in its vehicle card.
- 120-mm/50 O.T.O. Mod.1936 cannon - The names of the shells for the cannon have been corrected in the English game client (they were previously in Cyrillic letters).
- HMS Churchill - Number of the torpedoes in the weaponry preset with depth bombs has been corrected.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.