
- For PC
- For MAC
- For Linux
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB

In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
“It’s Fixed” hangar delivery!
All updates and fixes in War Thunder now show after login on arrival in the hangar, like our major update changes! You won’t miss a single important update!
By the way, you're able to track all delivered updates by clicking the (?) icon in the hangar and proceed to the Updates history.
Tracks in the hit camera
Some time ago we implemented “physically-accurate caterpillar tracks” where they responded in detail to external factors in War Thunder. At the same time the tracks on vehicles with new mechanics simply disappeared from the animation in the hit camera (although they were correctly taken into account in the penetration calculation).
We have corrected this unfortunate omission and now the new tracks will be correctly displayed in the hit camera.
Erratic Missiles
You may have noticed that missiles fired by other players were behaving strangely in flight. They flew sideways or twitched strangely. This problem was purely a visual one. In reality the missiles behaved correctly and the bug didn't affect the hit probability or damage in any way.
We have corrected the behavior of guided missiles for the outside observer. Now the flight looks correct!
Capturing the sun with a seeker
You know the main disadvantage of an IR seeker, right? Its favourite target is the sun to which they eagerly switch at every opportunity. Nevertheless this peculiarity should not appear if you just have looked at the sun through a pilot's eyes and not of the seeker itself.
This is exactly how the bug was manifested. It reproduced the capture signal if you looked through the freeview camera at the sun. A missile could be launched also in this case. We have fixed this strange behavior but we still don’t recommend looking at the sun directly - it hurts!
"Friend-or-foe” in the commander's sight
Recognizing the enemy in the gunner's crosshairs in Simulation Battles has been working for a long time. A few seconds of waiting and the gunner will tell you if there are allies at the specified coordinates.
Exactly the same mechanics were added to the new commander's sights which recently appeared in many vehicles. Similar functionality and just as high in usefulness. Take advantage of it.
Shell tracking camera has been improved
In the “Red Skies” update we added a useful shell tracking feature for a ship’s cannons - for easier targeting to better understand shell ballistics and simply as a spectacular sight to see how your magnificent shot destroys the enemy.
In this digest we report that we have qualitatively improved certain aspects of camera behavior. It will now show the firing results more clearly and more widely and return “home” faster. Enjoy!
Shell cards in the module window
Missiles and other ordnance cards will now be displayed when you move your cursor over it, even if the modification itself hasn’t yet been researched or purchased. Useful if you haven’t yet thoroughly researched all the weapons present in War Thunder.
More improvements
This time as always we have prepared a large number of useful fixes and game improvements. Be sure to read the full list of changes that we publish in a separate change log - there is a lot of interesting stuff there.
Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.
Comments (47)
Still no news about a fix for fatal error in VR ? i see many "It’s fixed! №xx" with many minor bug fixed but nothing about a major bug that completely prevents us to play. We can't play at all from 4 weeks now, so 4 weeks premium loose, ok it's nice to see minor bug like "AMX-13 (HOT) — HOT missiles displayed correctly in flight and will not now fly sideways." fixed but you don't think it's preferably to work on a major technical issue that fully block us ??
I bought a VR headset just to use in this game like 2 days before Red Skies. I've been playing for 3 years but wanted to try and get into something new and new modes to try and keep it interesting. That was a great investment so far)
Awesome! Love it!
ok
also it's not related to this post, but why the "comment" writing zone is very thin before you start writing. only seems to happen after you refresh the page
https://i.imgur.com/gL8nINB.png like this
ItO sam still has no scouting even with the scouting mods - Sadge
But apart from that always great to see these posts, makes Wednesday slightly better :D
You added naval mines for the privateer. Will we see such an implementation for the be-6 as well?
I know it's only 2 vehicles at the moment, but please make the players of the strv 103 and the double barrel german death race car happy and take a look at hull aiming next. And if you are already, just tell us :) Please Gaijin I beg you
Could you please already fix those two irritating bugs with aim? One is the probably just Linux client limited aim flickers bug, and the second is about the change of the aim, when pointing a smoke. In the second case cannon tends to suddenly drop, when pointing the big circle at some place in the smoke, instead just pointing the center of it.
Also 100% repair cost increse for the Leclerc S2? It´s a bug right?
such a cynical way to call your bug fixes "its fixed"........... like the game back to be fun to play befor you guys ruing it with crazy vehicles that youl never have any chance to balance them gl just fix the game
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