- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Detection through the smoke
Often using a smoke screen is only the way to survive and it’s a shame if you find loopholes in it. Thanks to your bug reports we spotted one of them which appeared after the major update and allowed illumination of the outline of an enemy ground vehicle even through smoke in AB game mode.
It’s already fixed! Now the smoke will reliably hide your vehicle from detection as before and you can use it confidently!
Objects disappearing in night vision devices
This problem might have been observed by owners of the T-90A that has the “Shtora-1” system installed together with a night vision device. During the joint operation of a night vision device and a laser warning system in night battles at a certain angle, objects such as rocks and even pillboxes might disappear!
The “Shtora-1” is a great system that is worth researching on the T-90A but such an "X-ray" is not on the list of its legitimate features so we fixed the disappearance of objects. We are sure that this will not affect the effectiveness of the vehicle with its menacing look.
3rd person gun aiming failure
The next problem covers a much larger circle of tankers and manifests itself in a complete refusal to control your cannon when using 3rd person view. This unpleasant effect could be achieved by switching between different observation modes: binoculars, gunner view and commander view that appeared on many vehicles in the “Red Skies” update.
So now, we are bringing you back to full battle capability. The bug has been found and fixed!
Damage model change
In this update we fixed an annoying issue with the calculation of armour penetration in the cases of combined and layered armour when a projectile hits a joint of several plates, or in the area between ERA blocks. In reality, of course, ERA is not able to provide appropriate protection. But the issue was, that in such cases the calculated protection was even lower than those of passive armour behind the ERA elements. As a result, the upper front plate of many vehicles featured odd ‘gaps’ in small areas. The issue affected many vehicles with combined armour, especially Soviet MBTs. It’s fixed now! We’ve also fixed the armour penetration issue of HE rounds of small calibre, when their explosive parameters were obviously lower than the thickness of the armour at the hit point.
A new format for keeping your configuration files
We’d like to share with you some really good news concerning an infrastructure change that improves the game’s stability and reduces required RAM resources. Recently, we moved to a new format for storing configuration files. This change saves up to 200 MB of RAM, which is especially important for consoles, as well as weaker PCs in long and intense gaming sessions
Exit freeze
In some situations, a client might stop responding when leaving battle. Once again, thanks to your complete bug reports on our forums, we’ve managed to discover the reason and solve this issue. Thank you very much! Most fixes like this one are only possible thanks to your assistance with error reports.
The changes you feel
For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.
Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.
Comments (53)
Did gaijin fixed the Jumbo armor hole yet?
Yeah you maybe need to fix the leave que and enter battle since its still a problem.
I, too, did not know that such bugs exist. But what I have to state, very unfortunately, is that the VR/Exception problem still exists. I could not participate in any match since 2 June (21 days!), because it is clear - the game will crash after a few minutes/max ½h. @GJ: Better take care of the important ones instead of irrelevant bugs!
It would be nice if you would finally fix this awful aim flicker bug, in Linux version. It can often destroy the entire match, especially in air RB. I already made a bug report.
transmissions are still really bad i notice most when coming out of plane fight.
You should probably fix the typo regarding the Shtora-1 system. At one part, it says "Shtira-1"
Typo fixed, thanks.
"Exit freeze" neat, maybe now the game will close normaly when i hit leave for the day.
Please fix this bug where AH64 cant lock ground targets on Fields of Normandy. This bugs was r eported last year
How about fixing few more things... F-5E left aileron is not moving at all when rolling... at trans sonic speed, right between Mach 0,96 and 0,97, flutter starts and causes aiming reticule to violently jump up and down, making strafing runs incredibly annoying...
Do yall know about the current bug with the jumbos armor its like one of the plates got turned off accidentally. Thanks and have a great day